XCOM 2
A Requiem For Man: The Requiem Legion
Mostrando 1-10 de 322 aportaciones
< 1  2  3 ... 33 >
Actualización: 2 JUN a las 11:36

Small tweaks and adjustments

Actualización: 10 MAY a las 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Actualización: 8 MAY a las 12:19

Complications and optimizations

Actualización: 7 MAY a las 2:06

Bug squashing and stufff

Actualización: 6 MAY a las 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Actualización: 5 MAY a las 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Actualización: 3 MAY a las 13:02

Fixed a typo'd value that could cause wildly varying damage when not intended

Actualización: 3 MAY a las 12:47

fixed a localization mistake

Actualización: 3 MAY a las 12:34

Small content update

Actualización: 1 MAY a las 2:00

A few more tweaks and optimizations for the Long War experience