XCOM 2
A Requiem For Man: The Requiem Legion
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Oppdatering: 2. juni @ 11.36

Small tweaks and adjustments

Oppdatering: 10. mai @ 18.32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Oppdatering: 8. mai @ 12.19

Complications and optimizations

Oppdatering: 7. mai @ 2.06

Bug squashing and stufff

Oppdatering: 6. mai @ 8.40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Oppdatering: 5. mai @ 1.34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Oppdatering: 3. mai @ 13.02

Fixed a typo'd value that could cause wildly varying damage when not intended

Oppdatering: 3. mai @ 12.47

fixed a localization mistake

Oppdatering: 3. mai @ 12.34

Small content update

Oppdatering: 1. mai @ 2.00

A few more tweaks and optimizations for the Long War experience