XCOM 2
A Requiem For Man: The Requiem Legion
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Обновление: 2 юни в 11:36

Small tweaks and adjustments

Обновление: 10 май в 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Обновление: 8 май в 12:19

Complications and optimizations

Обновление: 7 май в 2:06

Bug squashing and stufff

Обновление: 6 май в 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Обновление: 5 май в 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Обновление: 3 май в 13:02

Fixed a typo'd value that could cause wildly varying damage when not intended

Обновление: 3 май в 12:47

fixed a localization mistake

Обновление: 3 май в 12:34

Small content update

Обновление: 1 май в 2:00

A few more tweaks and optimizations for the Long War experience