Stellaris
DarkSpace (Stellaris 4.0)
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Обновление: 1 май 2022 в 7:23

Misc/Fixes:
- multiple localization lines improved
- added Onyx info to Borg, Spectrals, Gray Tempest
- Borg receives Onyx programming (planetary decision)
- extension of the "Onyx" techs (previously only via Onyx Matrix -perk / Onyx Quantum -building of Spectrals), now certain planets can have modifier combinations which can be changed all time by the owner
- Spectrals, Gray Tempest -origin gain access to planetary Onyx-programming for Cores, Spectralic Ringworlds & Nanite worlds
- AI empires cant build Certus planets anymore (to avoid that they spam them)

Nanite empire:
- Nanite pop growth reduced from 5 to 2 (Assembly building)
- Nanite job categories fixed
- Nanite districts/buildings got new nanite upkeep changes
- added missing icon for a Nanite job

Roadmap:
- improving all the other origins/civics
- rework of Spectrals
- a (yet secret) new type of empire that has a completly different playstyle such as the Nomads & Nanites, with special abilities to make the galaxy your own

Обновление: 24 апр. 2022 в 9:55

New:
- added the "Gray Tempest" origin
- this nanite empire has own structures, economy, jobs, ships, techs and a VERY unique crisis path
- live on special "Nanite Worlds"
- can not colonize normal planets
- ... other things will be explained in the discussion topics

Other:
- localization changes
- you receive now an event when your superweapon is ready fire again (DMR, Halo etc.)
- fixed code of traits for new updates
- certain limited ship types are now not visible anymore in the fleet view, when you dont own the required technology/empire type
- civic changes to Spectrals, Certast, Certus

Обновление: 14 апр. 2022 в 12:02

DARK SPACE UPDATE:
- mod rename to DarkSpace (different reasons)
- nerf of Onyx Quantumcomputer (Spectrals)
- an event will fire at the start of the game that adds the global flag "darkspace_installed", only for compatibility reasons (other mods can check this flag if needed)

Обновление: 10 апр. 2022 в 5:01

- Arcane Ascension buildings have now each a limit of 20, but produce more
- Skycatcher entity fixed
- Stellar Engine completly blocked for AI
- minor German localization improvements
- Wormhole Assembly (Nomad crisis path) dark matter cost decreased

Обновление: 8 апр. 2022 в 6:39

- Nomads can now colonize the Stellar Engine (just hold it, still no pop growth)
- Nomad start planet (MP-setup) deposit changed
- Halo+DMR building time increased + visual size decreased by 15%

Обновление: 7 апр. 2022 в 9:23

- changed the design of the "Ark of Constructors", it looks far more like a giant machine world now
- made a lot of techs easier to get (to avoid broken Stellaris RNG)
- minor code changes

Обновление: 6 апр. 2022 в 10:38

Update 06.04.2022
Fixes:
- new design for the Halo megastructure weapon, thanks to Aryx for the mesh!
- ap_stellar_engine has now modifier "country_megastructure_build_cap_add +1"
- changed a few localization mistakes
- improvements for the latest Nomad update

Compatibility:
- fixed empire starts that got spawned with the Irdir (ACOT compatibility)
- fixed megastructure weapons - they can not fire at certain star systems anymore (Gigastructures compatibility + protection of certain systems for balance)
--- for Halo, Intertemporal Accelerator, Darkmatter Ripper
- changed some code for the bombardment stance "Exterminatus" (ACOT compatibility)

Обновление: 4 апр. 2022 в 14:58

FIXES:
- Spectrals can now colonize machine worlds
- AI shouldnt pick certain perks anymore

NOMADS:
Nomads received a complete overhaul:
- food component available for machines
- origin not available for servitor or assimilator civic
- improved linear economy growth via new repeatable technologies which begin right after gamestart
- repeatable techs with 50 levels for monthly income for energy, minerals, alloys, unity
- nerfed energy and alloys components

Nomads have now to setups, which can be selected with an event at gamestart.
- "SP" and "MP" setup available now
- diplomacy works for the MP-setup!
- further instructions in the discussion area of this mod

Обновление: 3 апр. 2022 в 4:38

- nerfed Stellar Engine resource output/jobs

Обновление: 2 апр. 2022 в 19:01

- Constructor Ark district not visible anymore on not colonized normal machine worlds
- some localization errors fixed, further adjustments follow
- Spectrals can NOT colonize normal planets anymore
- rebalance of some civics
- ringworld sound volume reduced