Stellaris
DarkSpace (Stellaris 4.0)
กำลังแสดง 101-110 จาก 156 รายการ
< 1 ... 9  10  11  12  13 ... 16 >
อัปเดต: 8 พ.ค. 2022 @ 5: 23am

Origin / Basics:
- renamed to "Synthetic Gods" (previously called Spectrals-Cluster)
- crisis path has now also an own army + building
- changed costs and other adjustments of different things
- localization of the event tabs completly changed
- Spectrals crisis has now the aim to cultivate and then harvest the entire galaxy for their project & getting living metal out of all organic pops (you could RP as ME3 Reapers)

Megastructures:
- Supercomputer = when activated, gives empire bonuses but declares crisis each time you upgrade it (last stage is repeatable)
- Anti-Spectral = produces now only dark matter + living metal, building cost for each stage increased

Ships:
- all costs + upkeep changed
- Nier = costs now only dark matter
- Galactus = costs now only living metal + dark matter, but is more durable now
- Endzeit = costs now only living metal + dark matter

Harvesting pops (crisis path):
- Upload Ray turns organics into living metal = 1 purged pop turns into 10 living metal
- building "Onyx Converter" = 1 purged pop turns into 25 living metal

Misc:
- fixed "Upload" beam tracker in killcounter
- Solarstorm system added (misc initializer)
- Skycorp system added (misc initializer)
- Nanite empire can terraform normal nanite worlds to gt planets
- localization changes
- different code improvements/bug fixes and similar

อัปเดต: 1 พ.ค. 2022 @ 7: 23am

Misc/Fixes:
- multiple localization lines improved
- added Onyx info to Borg, Spectrals, Gray Tempest
- Borg receives Onyx programming (planetary decision)
- extension of the "Onyx" techs (previously only via Onyx Matrix -perk / Onyx Quantum -building of Spectrals), now certain planets can have modifier combinations which can be changed all time by the owner
- Spectrals, Gray Tempest -origin gain access to planetary Onyx-programming for Cores, Spectralic Ringworlds & Nanite worlds
- AI empires cant build Certus planets anymore (to avoid that they spam them)

Nanite empire:
- Nanite pop growth reduced from 5 to 2 (Assembly building)
- Nanite job categories fixed
- Nanite districts/buildings got new nanite upkeep changes
- added missing icon for a Nanite job

Roadmap:
- improving all the other origins/civics
- rework of Spectrals
- a (yet secret) new type of empire that has a completly different playstyle such as the Nomads & Nanites, with special abilities to make the galaxy your own

อัปเดต: 24 เม.ย. 2022 @ 9: 55am

New:
- added the "Gray Tempest" origin
- this nanite empire has own structures, economy, jobs, ships, techs and a VERY unique crisis path
- live on special "Nanite Worlds"
- can not colonize normal planets
- ... other things will be explained in the discussion topics

Other:
- localization changes
- you receive now an event when your superweapon is ready fire again (DMR, Halo etc.)
- fixed code of traits for new updates
- certain limited ship types are now not visible anymore in the fleet view, when you dont own the required technology/empire type
- civic changes to Spectrals, Certast, Certus

อัปเดต: 14 เม.ย. 2022 @ 12: 02pm

DARK SPACE UPDATE:
- mod rename to DarkSpace (different reasons)
- nerf of Onyx Quantumcomputer (Spectrals)
- an event will fire at the start of the game that adds the global flag "darkspace_installed", only for compatibility reasons (other mods can check this flag if needed)

อัปเดต: 10 เม.ย. 2022 @ 5: 01am

- Arcane Ascension buildings have now each a limit of 20, but produce more
- Skycatcher entity fixed
- Stellar Engine completly blocked for AI
- minor German localization improvements
- Wormhole Assembly (Nomad crisis path) dark matter cost decreased

อัปเดต: 8 เม.ย. 2022 @ 6: 39am

- Nomads can now colonize the Stellar Engine (just hold it, still no pop growth)
- Nomad start planet (MP-setup) deposit changed
- Halo+DMR building time increased + visual size decreased by 15%

อัปเดต: 7 เม.ย. 2022 @ 9: 23am

- changed the design of the "Ark of Constructors", it looks far more like a giant machine world now
- made a lot of techs easier to get (to avoid broken Stellaris RNG)
- minor code changes

อัปเดต: 6 เม.ย. 2022 @ 10: 38am

Update 06.04.2022
Fixes:
- new design for the Halo megastructure weapon, thanks to Aryx for the mesh!
- ap_stellar_engine has now modifier "country_megastructure_build_cap_add +1"
- changed a few localization mistakes
- improvements for the latest Nomad update

Compatibility:
- fixed empire starts that got spawned with the Irdir (ACOT compatibility)
- fixed megastructure weapons - they can not fire at certain star systems anymore (Gigastructures compatibility + protection of certain systems for balance)
--- for Halo, Intertemporal Accelerator, Darkmatter Ripper
- changed some code for the bombardment stance "Exterminatus" (ACOT compatibility)

อัปเดต: 4 เม.ย. 2022 @ 2: 58pm

FIXES:
- Spectrals can now colonize machine worlds
- AI shouldnt pick certain perks anymore

NOMADS:
Nomads received a complete overhaul:
- food component available for machines
- origin not available for servitor or assimilator civic
- improved linear economy growth via new repeatable technologies which begin right after gamestart
- repeatable techs with 50 levels for monthly income for energy, minerals, alloys, unity
- nerfed energy and alloys components

Nomads have now to setups, which can be selected with an event at gamestart.
- "SP" and "MP" setup available now
- diplomacy works for the MP-setup!
- further instructions in the discussion area of this mod

อัปเดต: 3 เม.ย. 2022 @ 4: 38am

- nerfed Stellar Engine resource output/jobs