Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
Viser 101–110 av 154 bidrag
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Oppdatering: 24. apr. 2022 @ 9.55

New:
- added the "Gray Tempest" origin
- this nanite empire has own structures, economy, jobs, ships, techs and a VERY unique crisis path
- live on special "Nanite Worlds"
- can not colonize normal planets
- ... other things will be explained in the discussion topics

Other:
- localization changes
- you receive now an event when your superweapon is ready fire again (DMR, Halo etc.)
- fixed code of traits for new updates
- certain limited ship types are now not visible anymore in the fleet view, when you dont own the required technology/empire type
- civic changes to Spectrals, Certast, Certus

Oppdatering: 14. apr. 2022 @ 12.02

DARK SPACE UPDATE:
- mod rename to DarkSpace (different reasons)
- nerf of Onyx Quantumcomputer (Spectrals)
- an event will fire at the start of the game that adds the global flag "darkspace_installed", only for compatibility reasons (other mods can check this flag if needed)

Oppdatering: 10. apr. 2022 @ 5.01

- Arcane Ascension buildings have now each a limit of 20, but produce more
- Skycatcher entity fixed
- Stellar Engine completly blocked for AI
- minor German localization improvements
- Wormhole Assembly (Nomad crisis path) dark matter cost decreased

Oppdatering: 8. apr. 2022 @ 6.39

- Nomads can now colonize the Stellar Engine (just hold it, still no pop growth)
- Nomad start planet (MP-setup) deposit changed
- Halo+DMR building time increased + visual size decreased by 15%

Oppdatering: 7. apr. 2022 @ 9.23

- changed the design of the "Ark of Constructors", it looks far more like a giant machine world now
- made a lot of techs easier to get (to avoid broken Stellaris RNG)
- minor code changes

Oppdatering: 6. apr. 2022 @ 10.38

Update 06.04.2022
Fixes:
- new design for the Halo megastructure weapon, thanks to Aryx for the mesh!
- ap_stellar_engine has now modifier "country_megastructure_build_cap_add +1"
- changed a few localization mistakes
- improvements for the latest Nomad update

Compatibility:
- fixed empire starts that got spawned with the Irdir (ACOT compatibility)
- fixed megastructure weapons - they can not fire at certain star systems anymore (Gigastructures compatibility + protection of certain systems for balance)
--- for Halo, Intertemporal Accelerator, Darkmatter Ripper
- changed some code for the bombardment stance "Exterminatus" (ACOT compatibility)

Oppdatering: 4. apr. 2022 @ 14.58

FIXES:
- Spectrals can now colonize machine worlds
- AI shouldnt pick certain perks anymore

NOMADS:
Nomads received a complete overhaul:
- food component available for machines
- origin not available for servitor or assimilator civic
- improved linear economy growth via new repeatable technologies which begin right after gamestart
- repeatable techs with 50 levels for monthly income for energy, minerals, alloys, unity
- nerfed energy and alloys components

Nomads have now to setups, which can be selected with an event at gamestart.
- "SP" and "MP" setup available now
- diplomacy works for the MP-setup!
- further instructions in the discussion area of this mod

Oppdatering: 3. apr. 2022 @ 4.38

- nerfed Stellar Engine resource output/jobs

Oppdatering: 2. apr. 2022 @ 19.01

- Constructor Ark district not visible anymore on not colonized normal machine worlds
- some localization errors fixed, further adjustments follow
- Spectrals can NOT colonize normal planets anymore
- rebalance of some civics
- ringworld sound volume reduced

Oppdatering: 2. apr. 2022 @ 11.00