Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
2,804 Comments
not sure if its been posted already, but when playing Nomad, it fails to trigger both the Exploration ship tech from NSC and the select precursor Menu from the Select Precursor mod. Don't know how to fix it. Really want to play with all three of these mods
Walt The Why 5 hours ago 
Where did Cellaris go?
Syn 7 hours ago 
Hi! the current shrouded relic world origin, and maybe some others (havent tested yet) conflict with realspace. For example the star in the shrouded zroni origin with realspace on covers the entirety of the system dwarfing all other celestial objects.

Thank you!
Exakan  [author] 28 May @ 1:03pm 
@bigza21 Should be fixed in the latest version.
Exakan  [author] 28 May @ 1:03pm 
@An Odd Shrew They are currently disabled due to 4.0 bugs.
An Odd Shrew 28 May @ 10:16am 
i dont know if this has been answered but i cant pick any of the organic profiles it just says never
bigza21 28 May @ 1:04am 
@Exakan, any luck?
SecretDragonSludge (Drugs) 27 May @ 2:20pm 
nomad armies still work luckily
Exakan  [author] 27 May @ 9:43am 
@SecretDragonSludge (Drugs) Hello! Yes they are able to do it, at least until 4.0 they could.
About subjugation, this seems weird. Thanks for the bug report. 4.0 broke a looot for Nomads :/
SecretDragonSludge (Drugs) 26 May @ 6:36pm 
also I think it is this mod causing a bug with subjugation menus when playing as a nomad...opening anything relating to offering or managing subjugation of empires crashes the game
SecretDragonSludge (Drugs) 26 May @ 6:17pm 
question, couldn't find this elsewhere, are nomads able to have armies for landing on planets?
Exakan  [author] 26 May @ 12:41pm 
@bigza21 Will investigate.
Exakan  [author] 26 May @ 12:41pm 
@commissar viktor How was it a bad origin? It is a playable crisis.
Exakan  [author] 26 May @ 12:41pm 
@Fovajun Currently disabled because 4.0 broke it entirely.
Exakan  [author] 26 May @ 12:41pm 
@Jill Gigastructures scales numbers far beyond Vanilla, and DarkSpace does not aim for that.
bigza21 26 May @ 11:25am 
@Exakan The Dawn Of War and Age Of Empires perks
commissar viktor 25 May @ 6:08pm 
Fovajun, synthetic god origin (with others) was disabled due to 4.0's vast number of changes and honestly was a bad origin back before 4.0 so i hope then Exakan adds it back it is in a much better state and is more interesting.
Fovajun 25 May @ 1:06pm 
Hi, when I've launched the game I wasn't able to pick synthetic god origin. I don't really know why. Spectrals civic is there, yet after reinstaling I still can't find the origin
Jill 25 May @ 1:00pm 
how is the nomad origin with the new pop update, and for anyone whose played it with gigastructures how does it fare with it
Exakan  [author] 25 May @ 2:28am 
@Jack Ass The bug is fixed in the newest version v2.97d
Exakan  [author] 25 May @ 2:28am 
@bigza21 Which perks are affected?
Exakan  [author] 25 May @ 2:28am 
@Ren Will investigate, probably 4.0 broke something. Try again with the newest version (v2.97d)
Exakan  [author] 25 May @ 2:27am 
@FulcrumGhost The AI can not handle DS origins, they are too complex for this.
Jack Ass 24 May @ 10:27pm 
Hey. Great mod so far, but I've got one small issue. I'm trying to do the Nomad Exodus Event but I can't get the Gravity Harvesters to generate Element Zero.
bigza21 24 May @ 3:54pm 
Is there a patch coming because some ascension perks require tech that bioships can't unlock.
Ren 24 May @ 12:20pm 
I'm playing the Virus origin and am not getting any biomass from either process purging or livestock.
I don't seem to be converting anyone, either.
I have yet to try extermination purging.
Am I missing something?
FulcrumGhost 24 May @ 6:32am 
@Exakan at least your aware of it, for the time being i can make other empires to play. ill be looking forward to that update though. keep up the good work :D
Exakan  [author] 24 May @ 3:09am 
@FulcrumGhost The problem is that organic shipsets do not work well together with Nomads and I havent time to fix that right now. I will enable it in the future though!
Exakan  [author] 24 May @ 3:08am 
@Vex They are your gauranteed worlds, the other ones have to be created with decisions.
Exakan  [author] 24 May @ 3:07am 
@mars Disabled due to 4.0 bugs.
Exakan  [author] 24 May @ 3:07am 
@Oxytoxy365 It is currently too broken, so I disabled it.
FulcrumGhost 21 May @ 2:03pm 
not sure if this as been asked, but could you either remove the restriction on organic ships and catalytic possessing for nomads or add a new origin for that combo. id love to roll play a space born hivemind using the new shipset. no shade to the organic added by the mod, but it isnt compatible with NSC
Vex 21 May @ 4:07am 
I am unsure if this is a bug. Are there supposed to be multiple Prismalith Worlds when playing crystallogenesis?
Stepover34 20 May @ 4:05pm 
disabled on purpose
mars 20 May @ 10:12am 
All of the potraits say "X Never" and doesn't let me use them. Any known reason why?
Oxytoxy365 19 May @ 2:38pm 
The Xeelee origin seems to have gone missing even though it was there when this was first updated to 4.0
Exakan  [author] 19 May @ 1:48pm 
@Zinnzilla Not intended but cant change much because the game hasnt a unified trigger to avoid using 2 crisis perks at once.
Exakan  [author] 19 May @ 1:47pm 
@Reet Harded No idea, havent much time anymore to mod.
Exakan  [author] 19 May @ 1:47pm 
@Aesyaan I havent time to update Electroids right now, my week schedule doesnt allow it.
Zinnzilla 19 May @ 12:21pm 
And you can take exodus and galactic nemesis at the same time, dunno if thats intended
Zinnzilla 19 May @ 12:17pm 
And destroying a planet with darkseekers does not give menace
Zinnzilla 19 May @ 11:05am 
Do any of the species traits work for manpower of the nomads origin?
Hiro 19 May @ 8:25am 
@Noobosaur
You probably have an empty entry in your modList
This caused the paradox Game Launcher to crash
Noobosaur 19 May @ 2:25am 
@Drakelord138 How can i do that? idk how... And it seems like a launcher problem. Some of the people on reddit was talking about another paradox game's mods causing the issue.
Reet Harded 19 May @ 12:07am 
Haven't seen anyone bring up the death counter in the comments yet, does this include that or is that not possible for 4.0? That was one of my favorite mods and I really hope to see it again if its possible.
Drakelord138 18 May @ 10:53pm 
@Noobosaur Sounds like you need to verify and fix the base games files
Clockman 18 May @ 7:23pm 
Looking forward to the Gray Tempest update! This is my all time favourite mod.
Aesyaan 18 May @ 10:31am 
Hello! Got a question regarding one of your mods- Will the Electroids mod be put back up once updated? I really liked using that one
Noobosaur 18 May @ 9:45am 
I can't remove them from the playset. My launcher got messed up, whenever i try to click on the playset it says "General Error : Something went wrong while initializing the launcher" and the only option available is to restart the launcher but when u restart it and click on the playset to remove the mods or simply delete the playset, it says the same thing. There is a small conversation about this error on reddit but no one was able to find a solution to this new bug (it seems like a couple of days old came up with the last patch of the 4.0 update) i tried uninstalling all the mods, uninstalling the game, recovering library and verifying the integrity of the files but no avail. I even tried to uninstall and reinstall the launcher seperately but yea nothing changed.
Your cousin, Throckmorton 18 May @ 8:22am 
@Noobosaur You need to remove it from your playset. There should be an x button on the mod somewhere.