Stellaris
DarkSpace (Stellaris 4.0)
154개 중 101~110개 표시 중
< 1 ... 9  10  11  12  13 ... 16 >
업데이트: 2022년 4월 24일 @ 오전 9시 55분

New:
- added the "Gray Tempest" origin
- this nanite empire has own structures, economy, jobs, ships, techs and a VERY unique crisis path
- live on special "Nanite Worlds"
- can not colonize normal planets
- ... other things will be explained in the discussion topics

Other:
- localization changes
- you receive now an event when your superweapon is ready fire again (DMR, Halo etc.)
- fixed code of traits for new updates
- certain limited ship types are now not visible anymore in the fleet view, when you dont own the required technology/empire type
- civic changes to Spectrals, Certast, Certus

업데이트: 2022년 4월 14일 @ 오후 12시 02분

DARK SPACE UPDATE:
- mod rename to DarkSpace (different reasons)
- nerf of Onyx Quantumcomputer (Spectrals)
- an event will fire at the start of the game that adds the global flag "darkspace_installed", only for compatibility reasons (other mods can check this flag if needed)

업데이트: 2022년 4월 10일 @ 오전 5시 01분

- Arcane Ascension buildings have now each a limit of 20, but produce more
- Skycatcher entity fixed
- Stellar Engine completly blocked for AI
- minor German localization improvements
- Wormhole Assembly (Nomad crisis path) dark matter cost decreased

업데이트: 2022년 4월 8일 @ 오전 6시 39분

- Nomads can now colonize the Stellar Engine (just hold it, still no pop growth)
- Nomad start planet (MP-setup) deposit changed
- Halo+DMR building time increased + visual size decreased by 15%

업데이트: 2022년 4월 7일 @ 오전 9시 23분

- changed the design of the "Ark of Constructors", it looks far more like a giant machine world now
- made a lot of techs easier to get (to avoid broken Stellaris RNG)
- minor code changes

업데이트: 2022년 4월 6일 @ 오전 10시 38분

Update 06.04.2022
Fixes:
- new design for the Halo megastructure weapon, thanks to Aryx for the mesh!
- ap_stellar_engine has now modifier "country_megastructure_build_cap_add +1"
- changed a few localization mistakes
- improvements for the latest Nomad update

Compatibility:
- fixed empire starts that got spawned with the Irdir (ACOT compatibility)
- fixed megastructure weapons - they can not fire at certain star systems anymore (Gigastructures compatibility + protection of certain systems for balance)
--- for Halo, Intertemporal Accelerator, Darkmatter Ripper
- changed some code for the bombardment stance "Exterminatus" (ACOT compatibility)

업데이트: 2022년 4월 4일 @ 오후 2시 58분

FIXES:
- Spectrals can now colonize machine worlds
- AI shouldnt pick certain perks anymore

NOMADS:
Nomads received a complete overhaul:
- food component available for machines
- origin not available for servitor or assimilator civic
- improved linear economy growth via new repeatable technologies which begin right after gamestart
- repeatable techs with 50 levels for monthly income for energy, minerals, alloys, unity
- nerfed energy and alloys components

Nomads have now to setups, which can be selected with an event at gamestart.
- "SP" and "MP" setup available now
- diplomacy works for the MP-setup!
- further instructions in the discussion area of this mod

업데이트: 2022년 4월 3일 @ 오전 4시 38분

- nerfed Stellar Engine resource output/jobs

업데이트: 2022년 4월 2일 @ 오후 7시 01분

- Constructor Ark district not visible anymore on not colonized normal machine worlds
- some localization errors fixed, further adjustments follow
- Spectrals can NOT colonize normal planets anymore
- rebalance of some civics
- ringworld sound volume reduced

업데이트: 2022년 4월 2일 @ 오전 11시 00분