Stellaris

Stellaris

Deassimilate Machines
Viser 1–10 av 22 bidrag
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Oppdatering: 16. mai 2023 @ 6.45

9.0.1 Rename a file for much later loading

Oppdatering: 9. mai 2023 @ 18.57

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Oppdatering: 27. apr. 2023 @ 22.51

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Oppdatering: 22. apr. 2023 @ 21.25

8.2.0 Improve compatibility with Civic: Organic Zealots

Oppdatering: 2. apr. 2023 @ 22.28

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Oppdatering: 17. mars 2023 @ 20.45

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Oppdatering: 23. feb. 2023 @ 21.54

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Oppdatering: 20. feb. 2023 @ 22.22

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Oppdatering: 8. feb. 2023 @ 21.50

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Oppdatering: 9. jan. 2023 @ 23.28

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag