Stellaris

Stellaris

Deassimilate Machines
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 16 May, 2023 @ 6:45am

9.0.1 Rename a file for much later loading

Update: 9 May, 2023 @ 6:57pm

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Update: 27 Apr, 2023 @ 10:51pm

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Update: 22 Apr, 2023 @ 9:25pm

8.2.0 Improve compatibility with Civic: Organic Zealots

Update: 2 Apr, 2023 @ 10:28pm

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Update: 17 Mar, 2023 @ 8:45pm

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Update: 23 Feb, 2023 @ 9:54pm

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Update: 20 Feb, 2023 @ 10:22pm

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Update: 8 Feb, 2023 @ 9:50pm

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Update: 9 Jan, 2023 @ 11:28pm

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag