Stellaris
Deassimilate Machines
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Actualización: 16 MAY 2023 a las 6:45 a. m.

9.0.1 Rename a file for much later loading

Actualización: 9 MAY 2023 a las 6:57 p. m.

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Actualización: 27 ABR 2023 a las 10:51 p. m.

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Actualización: 22 ABR 2023 a las 9:25 p. m.

8.2.0 Improve compatibility with Civic: Organic Zealots

Actualización: 2 ABR 2023 a las 10:28 p. m.

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Actualización: 17 MAR 2023 a las 8:45 p. m.

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Actualización: 23 FEB 2023 a las 9:54 p. m.

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Actualización: 20 FEB 2023 a las 10:22 p. m.

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Actualización: 8 FEB 2023 a las 9:50 p. m.

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Actualización: 9 ENE 2023 a las 11:28 p. m.

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag