Stellaris
Nanite Machines & Distant Stars Overhaul
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Aggiornamento: 21 apr 2022, 17:44

Aggiornamento: 20 apr 2022, 11:32

All Nanite Districts have been balanced from 5% job multiplier to 1%

Aggiornamento: 19 apr 2022, 7:38

- Nanite Interdictors now have torpedo slots

- Gray Goo Terraforming into Forge Worlds now fixed

- Forge World Alloy district balanced. 5% --> 1% bonus multiplayer

Aggiornamento: 12 apr 2022, 9:24

Mothership Shiptype: Battleship --> Titan (requires apocalypse DLC)

Nanite Core Shiptype: Titan --> Juggernaut (requires federation DLC) (Harvester Engine requires apocalypse DLC)


Nanite Core can now construct ships *including* nanite interdictors and nanite motherships (yes titans). Nanite Cores also have a properly working harvester engine to harvest planets.

Added Extra Large sized Nanite Lances.

Fixed Components on Nanite-Ships

Aggiornamento: 11 apr 2022, 12:11

Aggiornamento: 7 apr 2022, 11:25

Reduced Harvest world income by 50%.

Dev Note:
Making colony ships cost 10 nanites instead of 50 nanites saw a dramatic increase in resources due to faster momentum from harvesting new worlds.

Aggiornamento: 31 mar 2022, 9:52

Aggiornamento: 22 mar 2022, 21:22

You can now terraform Nanite Worlds into Forgeworlds (for balance I had it be the machine world AP)

Additionally, You can only terraform Nanite Worlds into biological ones if you have Dessanu Heritage origin. This is temporary to see how it works

Colony Ship Nanite Cost: 50 --> 10
Terraform into Forgeworld: 50 nanites

Aggiornamento: 29 gen 2022, 11:12

Preparations for 3.3.X

Aggiornamento: 23 gen 2022, 12:29

Fixed a bug that caused L-Gas Giants to spawn