Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
882 Comments
Coggernaut  [author] 20 May @ 8:10pm 
@晨曦

MOD尚未更新
晨曦 20 May @ 7:57am 
求更新
晨曦 20 May @ 7:57am 
作者大大,这个MOD用了之后会一直跳事件弹窗,没完没了,搞得我根本玩不了游戏了。
Coggernaut  [author] 5 May @ 4:07pm 
Mod will be Updated, I just need some time to update this and Ethics & Civics Classic. Still actively supporting both mods
Coggernaut  [author] 1 May @ 5:19pm 
It's all compatible :)
nobot999 1 May @ 10:47am 
Is this mod comparable with the Nanite ascension from Machine Age, or does it cause issues?
Furydragonstormer 11 Mar @ 6:36pm 
Alright, did some more testing and even went with patching game files to be safe. Think it's due to a recent update if it isn't a mod conflict then. That, or maybe something in the code given you mentioned it's a new origin. Even a small typo can be enough to screw that kind of thing up when I checked for possible reasons online
Coggernaut  [author] 11 Mar @ 3:25pm 
Keep me posted on your status

However, I don't think it would be a mod conflict since this is a new origin, unless your Authority is different and not fulfilling the requirement
Furydragonstormer 11 Mar @ 10:19am 
Did have that since I was in the middle of tweaking one I had to be more nanite central in theme. Which is what perplexes me. I'll give it a shot again with a completely new one again though. But it might be a possible clash with one of the other mods I got running.

Two current suspects I have are machines and robot expansion continued, or the extra ship components NEXT (nanites expansion continued is a third suspect now that I think about it)
Coggernaut  [author] 11 Mar @ 4:42am 
@Furydragonstormer

Make sure you have Gestalt Ethic & machine intelligence chosen and the origin should appear
Furydragonstormer 6 Mar @ 3:32pm 
Not sure if this is my end for this, but when trying to give a machine empire that harvester origin, I cannot find it anywhere despite looking several times very carefully. Even uninstalled and reinstalled the mod, but nothing changes. Did one of the recent Stellaris updates bork things or what?
ClassyPilot177 6 Mar @ 8:40am 
Ah, I see
Unfortunate, but I believe I am able to use the non-weapon techs in it so that's still good
Best of luck with updating it tho!
Coggernaut  [author] 5 Mar @ 6:03pm 
@ClassyPilot

It does not apply to nanite ascension, I... really need to code that. I've gotten busy in the last year and put what little time I had into maintaining E&C Classic. It would be nice to have someone help me code DSO, that would be a huge help in updating it to the 'new' Nanite DLC. Ironic, given that DLC is almost half a year old...

It's been so long I really need to set aside time this weekend and merge those two ships and avoid confusion. Of course, for those that don't have nanite DLC, I'll keep that modded nanite ship to allow people without the DLC to still get the ship.

This mod introduces it's own nanite shipsets (separate from nanite ascension) which is why you're finding it unable to work on that one. It's confusing, but comes from a time before the DLC
ClassyPilot177 4 Mar @ 10:13pm 
So I've researched the nanite lancer/titanic option for it, the torpedos and the core but nothing is able to be put anywhere
Do I need to wait until the mothership research option pops up in order to use them or something? Or am I missing something/the mod doesn't work with nanotech ascension or? Sorry if this is worded a little weird, just unable to figure out why I've researched them yet am unable to actually do anything with them.
Coggernaut  [author] 3 Feb @ 6:10pm 
Okay
Varlun 3 Feb @ 4:50pm 
I really don't know. I can't offer advice on balancing or how to implement it. Trust your own judgement
Coggernaut  [author] 3 Feb @ 4:10pm 
@Varlun

I will, but I'm debating on how to approach this rather than totally canning it. Maybe a new building to replace it that has replicator jobs?
Varlun 3 Feb @ 4:05pm 
If you're not going to fix the assembly plant, at least remove it from the mod description.
Coggernaut  [author] 3 Feb @ 3:55pm 
@orodreth

L-Gaia worlds cannot be terraformed and there is a lore-reason for it too. However, I could always allow players to terraform the world but if I do that, I will give it the same outcome as Harvesting a L-Gaia world.

However, the end result would be you still can't terraform an L-Gaia world, but atleast players would know it's intentional and not a bug... so I think this has merit for making a change
Orodreth 3 Feb @ 12:59pm 
Firstly thanks a lot for your mod !
I can't get to terraform L Gaia World while I have discovered all terraforming technologies, is there anything I'm missing here ?
Varlun 31 Jan @ 11:11am 
There's really nothing to discuss... thanks if you choose to fix it.
Coggernaut  [author] 31 Jan @ 7:33am 
Oh... I disabled that building, because some mods added additional levels. I think I need to make that a new building or not an upgrade

want to come to the discord to discuss it?
Varlun 31 Jan @ 1:27am 
What's the requirement to build the Nanite Assembly Plant? I have the technology, and have upgraded to Machine Assembly Complexes. But have no option to upgrade or build the Nanite Assembly Plant. On a fully subsumed Nanotech World, by the way.
Coggernaut  [author] 28 Jan @ 3:51pm 
@NuclearDragon

I believe you need the L-Gates to be open for Nanite Tradition to be available. However... upon understanding the lore maybe this is not necessary. If you experience any issues keep me posted and I'll fix them :steamhappy:

-|Lore Drop|-

L-Nanites are very similar to Synth Queen nanites, and are likely both created from the Creator of Clay, and may actually be literally the same nanites.

I'm sure people can discover nanites (the tradition) without needing the L-Gate to be open and justify that with the current vanilla lore
NuclearDragon 28 Jan @ 11:19am 
@Coggernaut Thank you for answer. For nanite origin i need to take tradition with vanilla nanites?
Coggernaut  [author] 28 Jan @ 4:20am 
Compatible, but different mechanics
NuclearDragon 28 Jan @ 3:35am 
@Coggernaut Nanite machine origin compatible with nanites from traditions ?.
Because in vanilla after research tradition you can consume words with nanites and build ships.

So i need to take this tradition ?? Maybe i wrong, but i think nanite worlds from vanila not compatible with nanite worlds of new machine origin from mode?
Coggernaut  [author] 2 Dec, 2024 @ 8:21am 
@Arkenor

It might work actually. All the code for DSO adds on-top of vanilla content. L-Drake scenario is heavily modded, but it might just work!

I would give it a try
Coggernaut  [author] 2 Dec, 2024 @ 8:20am 
@kitae46

If you have the archeology DLC you get nano-micro-missiles for researching that tempest ship.

I'm sorry that story-event is neglected, I've shifted much of my time to Ethics & Civics Classic mod in the meantime due to working on a massive update for it.

Advanced Nanite Technology will be updated so it is fully unlocked when the tradition is completed. This felt more rewarding to the player and better than using L-Tech Points.
kitae46 2 Dec, 2024 @ 7:59am 
@Coggernaut
Good afternoon, thanks for the work!

Can you tell me where to learn new technologies? in the L-cluster?

What does studying an abandoned ship in the initial system do?

I didn't get any technology or awards from him.
Arkenor 1 Dec, 2024 @ 5:38am 
I'm guessing it probably leads to disaster, but does this work with L-Cluster Plus?
Coggernaut  [author] 13 Nov, 2024 @ 8:13pm 
@Syn

I believe you need to hover the science ship in orbit over the location. It's a bit buggy, but let me know if that helps you. You should then meet the criteria of having a science ship in orbit over the debris.

Although if you join the discord and post a screenshot that might help me too, I was certain I fixed most of the bugs but this might be new
Syn  [author] 13 Nov, 2024 @ 7:42pm 
Awesome! I have one more issue - currently am stuck on precursor warship debris - there is no warship to research with a science ship in order to progress. Also I have found no incompatibilities so far.
Coggernaut  [author] 13 Nov, 2024 @ 4:49pm 
Probably not any. Maybe the colony ship, but that would be it. The bulk of this mod's code (99%) is not overwriting anything in vanilla
Syn  [author] 13 Nov, 2024 @ 10:31am 
Do you know if there are any major incompatibilities with Stellaris Evolved?
Coggernaut  [author] 1 Nov, 2024 @ 3:44pm 
Updated the colony ship, should now have the correct prices :steamhappy:
Coggernaut  [author] 1 Nov, 2024 @ 8:07am 
Thank you @King Brick

I will add that to my task list! That helps narrow down where I need to search for what to update too
King Brick 31 Oct, 2024 @ 8:02pm 
In case you don't know yet, colonizer needs to get the new base changes forwarded so that they can be built at the new beastports.
Coggernaut  [author] 30 Oct, 2024 @ 8:43pm 
@obione69

I'm able to launch the game without issue. Did you try just using this mod? Also, do you have a linux OS?
obione69 30 Oct, 2024 @ 7:08pm 
this mod causes the game to crash. narrowed it down to this. hopefully you have time for an update. thanks for your time
< blank > 4 Oct, 2024 @ 9:28pm 
Great! Looking forward to it~
Coggernaut  [author] 29 Sep, 2024 @ 10:19am 
@< blank >

Oh I will need to fix that, I'll do that today!
< blank > 29 Sep, 2024 @ 10:18am 
Any plans to work on individual machine compatibility? Like for a Dessanu2 playthrough. Right now all triggers are using 'is_machine_empire' instead of 'is_synthetic_empire,' so things like dso districts don't give any jobs.
Coggernaut  [author] 3 Sep, 2024 @ 8:44am 
Bug-fix update for Gateway Guardian's opening Quest is almost ready for release.

They will have a content update were at the end of the quest they are given Genesis Guide civic and the ability to uplift pre-sapient species and give them "Dessanu Uplifted" species trait
Coggernaut  [author] 1 Aug, 2024 @ 1:43pm 
They do have upkeep, but it's a minor amount I believe. Let me know if it's too much
Inerael 1 Aug, 2024 @ 1:09pm 
hey, no problem, thanks you verry much your mod looks great i am looking for somthing to rp like nanite
Will be great if nanite ship don't have upkeep like the new nanite ship from the last update path :)
Coggernaut  [author] 1 Aug, 2024 @ 12:31pm 
Yes it is compatible, but the ships are different. I've been working on updated for Ethics and Civics Classic which has been consuming my time. However, there are no conflicts with new DLC.

Just the nanite ships from this mod are *different ship ID's* than the tradition one 😅
Inerael 1 Aug, 2024 @ 4:20am 
looks amazing thanks you ! Is this comaptible with the new dlc nanite path ?
Coggernaut  [author] 27 Jul, 2024 @ 9:09pm 
@Aphyxia

That sounds like an AI issue that I can fix easily, thank you for reporting it
Aphyxia 26 Jul, 2024 @ 3:48pm 
The AI does not seem to handle playing the Nanite Machine origin well. It refuses to build districts, only builds like two and then stops. Is it possible to disallow AI using this origin?