Stellaris
Distant Stars Overhaul & Playable Nanite Machines
Affichage des entrées 41-50 sur 113
< 1 ... 3  4  5  6  7 ... 12 >
Mis à jour le : 21 avr. 2022 à 17h44

Mis à jour le : 20 avr. 2022 à 11h32

All Nanite Districts have been balanced from 5% job multiplier to 1%

Mis à jour le : 19 avr. 2022 à 7h38

- Nanite Interdictors now have torpedo slots

- Gray Goo Terraforming into Forge Worlds now fixed

- Forge World Alloy district balanced. 5% --> 1% bonus multiplayer

Mis à jour le : 12 avr. 2022 à 9h24

Mothership Shiptype: Battleship --> Titan (requires apocalypse DLC)

Nanite Core Shiptype: Titan --> Juggernaut (requires federation DLC) (Harvester Engine requires apocalypse DLC)


Nanite Core can now construct ships *including* nanite interdictors and nanite motherships (yes titans). Nanite Cores also have a properly working harvester engine to harvest planets.

Added Extra Large sized Nanite Lances.

Fixed Components on Nanite-Ships

Mis à jour le : 11 avr. 2022 à 12h11

Mis à jour le : 7 avr. 2022 à 11h25

Reduced Harvest world income by 50%.

Dev Note:
Making colony ships cost 10 nanites instead of 50 nanites saw a dramatic increase in resources due to faster momentum from harvesting new worlds.

Mis à jour le : 31 mars 2022 à 9h52

Mis à jour le : 22 mars 2022 à 21h22

You can now terraform Nanite Worlds into Forgeworlds (for balance I had it be the machine world AP)

Additionally, You can only terraform Nanite Worlds into biological ones if you have Dessanu Heritage origin. This is temporary to see how it works

Colony Ship Nanite Cost: 50 --> 10
Terraform into Forgeworld: 50 nanites

Mis à jour le : 29 janv. 2022 à 11h12

Preparations for 3.3.X

Mis à jour le : 23 janv. 2022 à 12h29

Fixed a bug that caused L-Gas Giants to spawn