Stellaris

Stellaris

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Distant Stars Overhaul & Playable Nanite Machines
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52.967 MB
18 Jan, 2020 @ 1:33am
24 Jan @ 10:36pm
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Distant Stars Overhaul & Playable Nanite Machines

In 2 collections by Coggernaut
Cog's Simple Modlist
26 items
Cog's Simpler Modlist
12 items
Description
Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, archaeology, ships and more!

I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within Stellaris. I've spent 200+ hours coding huge amounts of content into overhauling what distant stars is about.

This was inspired by the Bio-Harvester Nanite Mod.

We have worked in collaboration with Twink315's Dessanu asset/texture pack.

L-Cluster Overhaul: L-Drake Scenario
The L-Drake scenario has been overhauled with new mysterious L-Gaia Worlds that contain a vibrant ecosystem of new species. There is now a variety of new L-Species that populate the L-Cluster, with tons of content to explore and stories to unfold. Discover the origin of the L-Species and maybe even interact with locals that may inhabit the L-Cluster. But be cautious, not everything is friendly within the Flourishing Ecosystem… especially if you provoke it. The mod introduces a mechanic to randomly assign systems and planets with events, so every game won't have the same location of events or types of event!

Nanite Machine Origin & Harvesting Habitable Worlds Mechanic:
A new way to play, where this machine race can only colonize tomb worlds, machine worlds, etc. Though, Nanite Harvesters start on a Nanite Forgeworld as an advantage. Though instead of colonizing habitable worlds, Harvesters transform them into "harvest worlds" which yields resources at a decaying rate for a specific amount of years tied to its planet size/class. This yields an interesting way to play where early expansion is unneeded, but by the time these harvest worlds begin decaying, you will rapidly need to expand more and more to feed your hunger for resources later game. Encouraged to expand through purely economic needs rather than a will to consume biological life. Though, every world you harvest will cause all known empires to dislike you (since you're wiping out life).
  • [District] Bio-Processing Foundry: Bio-Processor Drones convert Food into Energy
  • [District] Alloy Foundry: Fabricator Drones convert Minerals into Alloys
  • [Planetary Feature] Nanite Forgeworld: Produces an income of 1 Nanite resource per month.

Gateway Guardian Origin:
This is a Tri-Ethic Empire (Spiritualist/Xenophile/Militarist) that worships a covenant made with the Gate Builders.
- Can unlock precursor relics & war machines of Dessanu origin
- NEW Story Event Chain: The Gateway Orthodox Schism
- See preview pictures for more




L-Gate Technology:
Opening the L-Gates only gives a single technology… it hardly feels like you're unleashing a deadly machine technology into the galaxy like it's lead to be. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. Providing a whole new avenue of play mid-game.

New Nanite Mothership (Titan) and Harvester Engine:
After researching necessary components, you are able to build a titan-class Nanite Mothership that comes with the "Harvester Engine" which gives the ability to harvest habitable planets like nanite-machines can do. This ship has been balanced and is subject to change upon any balance change needed. This ship utilizes new nanite weapons provided by this mod, which also require a nanite resource upkeep.

New Technologies:
  • Nanite Bombardment Stance
  • [Titan-Class] Nanite Mothership
  • [Station Upgrade] Orbital Nanite Shipyard
  • [Megastructure] Nanite Foundry
  • [Building] Nanite Weapons Lab
  • [Weapon] Nanite Torpedo Capsules
  • [Titan Weapon] Titanic Nanite Lance
  • [World Destroyer Option] Harvester Engine
  • [Hybrid Fighter/Bomber] Nanite Lancers
  • [Upgrade for Robot Pop Producer] Nanite Assembly Plant

Archaeology (DLC Not Required)
− The "Cult of the Gateway" Dessanu origin has archaeology gameplay with mechanics on reclaiming precursor war machines.


To-Do:
− Random events / story for harvest worlds
− Nanite "Grey Goo" Rebellion Event (A possible scenario caused by researching Dangerous Tech)
− Precursor Questline/Story for Gateway Pursuer and Harvester Civic (Partly Done)

Mods & Compatibility:
This mod should be compatible with most mods that don't modify Distant Stars DLC heavily. Place this mod at the top of the list so it may be overwritten by other mods for compatibility.

Italian Translation provided by NN123

This IS Compatible with:
NOT Compatible:
− "Universal Districts Patch" mod

For Modders:
If you'ed like to make this mod compatible, there are some planet flags/triggers for conditions:
has_planet_flag = pc_bh_harvest # Harvest World has_planet_flag = pc_bh_harvested # Harvested World (Depleted) has_planet_flag = pc_nanite_forgeworld # Nanite Forgeworld

The goal is to make this mod compatible as possible, and we will continue to reach out to modders to make more mods compatible amongst each other (by utilizing flags and triggers).

Discord:
Want to contact us about bugs, suggestions, or anything? Come join us on Discord![discord.gg]

This discord is also the Cultures Overhaul Mod discord, which this mod is meant to be paired (recommended) with. We hope to see you there to discuss modding! :D
Popular Discussions View All (1)
0
28 Nov, 2021 @ 4:36pm
PINNED: Tech Tree
FirePrince
882 Comments
Coggernaut  [author] 20 May @ 8:10pm 
@晨曦

MOD尚未更新
晨曦 20 May @ 7:57am 
求更新
晨曦 20 May @ 7:57am 
作者大大,这个MOD用了之后会一直跳事件弹窗,没完没了,搞得我根本玩不了游戏了。
Coggernaut  [author] 5 May @ 4:07pm 
Mod will be Updated, I just need some time to update this and Ethics & Civics Classic. Still actively supporting both mods
Coggernaut  [author] 1 May @ 5:19pm 
It's all compatible :)
nobot999 1 May @ 10:47am 
Is this mod comparable with the Nanite ascension from Machine Age, or does it cause issues?
Furydragonstormer 11 Mar @ 6:36pm 
Alright, did some more testing and even went with patching game files to be safe. Think it's due to a recent update if it isn't a mod conflict then. That, or maybe something in the code given you mentioned it's a new origin. Even a small typo can be enough to screw that kind of thing up when I checked for possible reasons online
Coggernaut  [author] 11 Mar @ 3:25pm 
Keep me posted on your status

However, I don't think it would be a mod conflict since this is a new origin, unless your Authority is different and not fulfilling the requirement
Furydragonstormer 11 Mar @ 10:19am 
Did have that since I was in the middle of tweaking one I had to be more nanite central in theme. Which is what perplexes me. I'll give it a shot again with a completely new one again though. But it might be a possible clash with one of the other mods I got running.

Two current suspects I have are machines and robot expansion continued, or the extra ship components NEXT (nanites expansion continued is a third suspect now that I think about it)
Coggernaut  [author] 11 Mar @ 4:42am 
@Furydragonstormer

Make sure you have Gestalt Ethic & machine intelligence chosen and the origin should appear