Stellaris

Stellaris

~ StarNet AI
Viser 431–440 av 591 bidrag
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Oppdatering: 18. okt. 2019 @ 2.40

Small building changes.

Oppdatering: 16. okt. 2019 @ 17.06

Small change in the defines, awakened empires used to not buy leaders. Thanks Tsundere Saph for finding the source (it's not you were useful or anything, baka!)

Oppdatering: 15. okt. 2019 @ 23.02

Building weight changes (increased foundry weight in lategame if AI happens to be running out of alloys and under naval cap).

Oppdatering: 10. okt. 2019 @ 13.37

Building weight changes (some stronghold weight tweaks)

Oppdatering: 10. okt. 2019 @ 13.34

Building weight changes (AI will prioritise research on relic worlds more).

Oppdatering: 9. okt. 2019 @ 19.30

Building changes (AI built synthetic resource buildings when it shouldn't)

Oppdatering: 9. okt. 2019 @ 13.51

Some ai_budget changes (this may be the solution of AI not building buildings in the lategame issue).

Some district weight changes (hiveminds were not building enough hive districts)

Building of defense platforms for AIs is temporarily disabled because since 2.4 AI are building them everywhere like mad and the amount they build is unmoddable.

Oppdatering: 9. okt. 2019 @ 13.45

Oppdatering: 6. okt. 2019 @ 14.24

Fallen empire building changes.

Awakened empire behavior didn't have a check for being an awakened empire causing normal AIs to demolish fallen empire buildings.

Oppdatering: 6. okt. 2019 @ 14.16

component_templates change (There was an issue with AI not using dark matter components properly. They've equipped them everywhere and proceded to not build any ships.)