Stellaris

Stellaris

~ StarNet AI
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Opdatering: 18. okt. 2019 kl. 2:40

Small building changes.

Opdatering: 16. okt. 2019 kl. 17:06

Small change in the defines, awakened empires used to not buy leaders. Thanks Tsundere Saph for finding the source (it's not you were useful or anything, baka!)

Opdatering: 15. okt. 2019 kl. 23:02

Building weight changes (increased foundry weight in lategame if AI happens to be running out of alloys and under naval cap).

Opdatering: 10. okt. 2019 kl. 13:37

Building weight changes (some stronghold weight tweaks)

Opdatering: 10. okt. 2019 kl. 13:34

Building weight changes (AI will prioritise research on relic worlds more).

Opdatering: 9. okt. 2019 kl. 19:30

Building changes (AI built synthetic resource buildings when it shouldn't)

Opdatering: 9. okt. 2019 kl. 13:51

Some ai_budget changes (this may be the solution of AI not building buildings in the lategame issue).

Some district weight changes (hiveminds were not building enough hive districts)

Building of defense platforms for AIs is temporarily disabled because since 2.4 AI are building them everywhere like mad and the amount they build is unmoddable.

Opdatering: 9. okt. 2019 kl. 13:45

Opdatering: 6. okt. 2019 kl. 14:24

Fallen empire building changes.

Awakened empire behavior didn't have a check for being an awakened empire causing normal AIs to demolish fallen empire buildings.

Opdatering: 6. okt. 2019 kl. 14:16

component_templates change (There was an issue with AI not using dark matter components properly. They've equipped them everywhere and proceded to not build any ships.)