Stellaris
PLANETARY DIVERSITY New Worlds Module
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Mis à jour le : 10 oct. 2020 à 9h57

Updated Sol start as well as primitive and nuked Sol III to use the new Cold Gas Giant from Planetary Diversity, as well as updating Mars on the primitive and nuked variants which I had forgotten.

Mis à jour le : 10 oct. 2020 à 9h25

Synced with Planetary Diversity's Acid and Rogue worlds update;

Disabled New Worlds' versions of Hot and Ice giants, as Planetary Diversity added Cold and Hot Gas Giants.
Eventually more un-inhabitable planets will be added to Planetary Diversity, leading to the two mods being merged.

Mis à jour le : 27 sept. 2020 à 9h58

Synced with Planetary Diversity's September 16th update, the one with Coral worlds and the new Mars terraforming project.

Mars has been changed back to uninhabitable barren class, so you can use Planetary Diversity's Mars terraforming artwork.

Mis à jour le : 20 juil. 2020 à 12h14

Synced with Planetary Diversity's Lake World update;
Fixed potential bug with Relic and Hive worlds.

Mis à jour le : 20 juin 2020 à 8h34

Synced with Planetary Diversity's Tree of Life update;
Gas-giants rescaled hoping to prevent their moons being inside the planet issue;
Disabled star's orbital deposit reroll, for mod compatibility reasons.

Mis à jour le : 17 mai 2020 à 4h01

Updated to 2.7 and synced with PD.

Mis à jour le : 9 mai 2020 à 7h47

Fixed bug with galaxy generating with very few standard habitable worlds (or none at all besides scripted ones).

Mis à jour le : 20 avr. 2020 à 11h41

Fixed bug that was messing up PD events.

Mis à jour le : 18 avr. 2020 à 9h38

Synced with PD.

Mis à jour le : 22 mars 2020 à 10h38

Updated to 2.6 and synced with PD.