Stellaris

Stellaris

PLANETARY DIVERSITY New Worlds Module
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Update: 6 Mar, 2021 @ 10:21am

Bug on Sol system fixed.

Update: 6 Mar, 2021 @ 8:29am

Synced with PD's update with the Lanthanide world.

Update: 2 Feb, 2021 @ 12:32pm

Synced with PD.

Update: 4 Jan, 2021 @ 2:28pm

Synced with PD.

Update: 19 Dec, 2020 @ 2:27pm

Synced with PD.

Update: 1 Dec, 2020 @ 8:58am

Synced with PD.

Update: 17 Nov, 2020 @ 9:36am

Disabled my Sol system overwrite, which included the neighbor systems, to lower chances of incompatibilities.

Several Sol planets are changed to the new classed added by both NW and PD, by event, only after game start and you make the choice regarding Venus and Titan being terraforming candidates. Some planet sizes have also been adjusted for scaling reasons.

Update: 7 Nov, 2020 @ 8:26am

Bug fix affecting Necrophage origin with Sol start.

Update: 31 Oct, 2020 @ 8:04am

As Planetary Diversity has been adding uninhabitable worlds, similar ones have been disabled on New Worlds, and the goal is to eventually merge both mods while I work on an alternate mod with different planets and mechanics.

These NW planet classes have been disabled and should no longer spawn:

Primordial - in favor of PD's Primal
Irradiated Marginal - no PD replacement but this world could unbalance the game as it was converted from Toxic worlds
Desolate - similar reason as the irradiated
Water and Ethane - water is mistaken for PD's Aquatic, and PD has added his own Ethane version
Hot and Ice Giants - replaced with Hot and Cold Gas giants

Update: 31 Oct, 2020 @ 7:58am

Synced with Planetary Diversity's Eyeball world update and Stellaris 2.8.