Stellaris

Stellaris

Ecology Mod
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更新于:2020 年 5 月 15 日 上午 11:29

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

更新于:2020 年 5 月 14 日 下午 1:38

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

更新于:2020 年 3 月 21 日 上午 7:04

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

更新于:2019 年 8 月 29 日 上午 11:04

Quick Fix
cough cough

更新于:2019 年 8 月 29 日 上午 10:49

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

更新于:2019 年 8 月 24 日 下午 12:01

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

更新于:2019 年 8 月 16 日 下午 4:30

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

更新于:2019 年 8 月 14 日 上午 6:12

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

更新于:2019 年 7 月 19 日 下午 5:24

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

更新于:2019 年 7 月 11 日 上午 8:05

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights