Stellaris

Stellaris

Ecology Mod
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Update: 20 May, 2022 @ 9:58am

3.4 Update
- Environmentalist civic integrated into hew overlord system.
- Ranger Holdings modified to use Ecology Mod mechanics.
- Ranger Jobs use new ranger icons and new deposits use Ecology Mod icons.
- Errors caused by updates to the mod API have been fixed.
- Changes to human prescripted empires have been removed.
- Instead, core non-human prescripted empires have been modified to play with Ecology Mod.
----- Blorg's "Solitary" trait replaced with "Dirty".
----- Yondar's "Natural Physicist" trait replaced with "Clean".
----- Scyldari's origin has changed from the default to "Sustainable Development".

Update: 10 Mar, 2022 @ 7:35am

Hotfix
- Fixed a bug where city world parks were appearing on non-city worlds.

Update: 23 Feb, 2022 @ 6:54am

Unity Overhaul Update
- Removed edict overrides.
- Environmentalist Civic will only give bonus unity to Waste Managers and Overseers
- Garbage World and Parks will cost unity instead of Influence.
- Rangers will have a 1 Consumer Goods upkeep and Ranger Drones will produce Unity instead of Food and have a 2 Minerals upkeep.
- Waste Management tradition perk changed to Sustainable Development (+10 waste reduction on waste workers changed to -50% empire size from districts)
- Urban Park on Ecumenopolis removed and replaced with City World Park (10 Housing, 10 Ranger Jobs)
- Waste Managers / Overseers produce no stability, but +2 more amenities, and appear on tier 2-4 waste buildings
- Evet frequency tweaked again

Update: 25 Nov, 2021 @ 7:48am

3.2 Hotfix
- Job checks for waste worker and ranger jobs updated to new system so they will be filled.

Update: 25 Sep, 2021 @ 1:55pm

Tradition Update
- Sustainability techs removed.
- Pops produce 30% more waste.
- Environmental policies rebalanced.
- Workers on waste buildings reduced from 3 back to 2.
- Environmentalism tradition added
- National Parks and Wildlife Preserves moved from tech to new tradition
- Waste Worker and Ranger waste reduction upgrade moved from tech to new tradition
- Advanced Recycling policies moved from tech to new tradition
- Land Ethic AP now requires new tradition instead of tech
- Additional -1 waste production for all pops (not just jobs) added to new tradition
- 25% bonus to decision speed added to new tradition

Update: 23 Sep, 2021 @ 4:25pm

Hotfix
- You can now end Overconsumption if you have updated from an old save.
- Fixed some localization errors.

Update: 23 Sep, 2021 @ 11:30am

3.1 Update
- Fixed errors resulting from mod tool updates.
- Removed Overconsumption decision.
- Re-added Consumerist civic with bonuses inspired by the Overconsumption decision.
- Environmentalist civic only gives +1 unity to waste managers, but gives +1 stability from rangers instead of unity.
- Removed ethics requirements on environmentalist. Consumerist and Environmentalist are simply mutually exclusive.
- Removed Junkyards.
- Removed limit on the number of waste buildings you can build on a planet.
- Removed Waste Managers and Overseers from all but the last tier of waste buildings, but they give +1 worker per tier.
- Waste building upgrades now have strategic a resource upkeep; motes, crystals, AND gas (1 per tier).
- Building costs / construction time normalized to all the other buildings.
- Reduced waste worker production from tech by 15%.
- Added advanced recycling policies, unlocked by tech, improving waste worker production.
- Removed bonuses from park deposits.

This rebalance is to put Ecology Mod back into balance with the changes that have been happening to pop levels and building slots. The difficulty of the mod may have increased slightly as a result. Testing and feedback wll refine the balance if it's off.

Update: 26 Apr, 2021 @ 8:23am

3.0 Update
Converted to new patch.
Environmental events are more rare.
Waste jobs from buildings slightly reduced.
Waste buildings make waste jobs slightly more efficient.
United Nations of Earth uses Sustainable Development origin.
Various bugs fixed.

Update: 6 Nov, 2020 @ 9:12am

2.8 Update
- Sustainable Development Origin added
- Waste production mult modifiers replaced with flat addition or subtraction to stop unintended behavior.
- Park deposits made rare to appear on the top of the deposit list again.

Update: 18 Oct, 2020 @ 1:33pm

Small Update
- Modifiers that multiplied waste production from pops now add or subtract from base waste production to prevent unintended interactions.
- Tier 3 sustainability tech now reduces job pollution instead of job upkeep.
- Repeatable techs slightly reduced in power.
- Habitat events no longer appear on machine worlds.
- Localization tweaks.
- Error log cleaned up.