Stellaris
Ecology Mod
103개 중 11~20개 표시 중
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업데이트: 2020년 5월 15일 @ 오전 11시 29분

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

업데이트: 2020년 5월 14일 @ 오후 1시 38분

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

업데이트: 2020년 3월 21일 @ 오전 7시 04분

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

업데이트: 2019년 8월 29일 @ 오전 11시 04분

Quick Fix
cough cough

업데이트: 2019년 8월 29일 @ 오전 10시 49분

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

업데이트: 2019년 8월 24일 @ 오후 12시 01분

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

업데이트: 2019년 8월 16일 @ 오후 4시 30분

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

업데이트: 2019년 8월 14일 @ 오전 6시 12분

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

업데이트: 2019년 7월 19일 @ 오후 5시 24분

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

업데이트: 2019년 7월 11일 @ 오전 8시 05분

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights