Stellaris
Ecology Mod
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更新: 2020年5月15日 @ 11時29分

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

更新: 2020年5月14日 @ 13時38分

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

更新: 2020年3月21日 @ 7時04分

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

更新: 2019年8月29日 @ 11時04分

Quick Fix
cough cough

更新: 2019年8月29日 @ 10時49分

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

更新: 2019年8月24日 @ 12時01分

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

更新: 2019年8月16日 @ 16時30分

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

更新: 2019年8月14日 @ 6時12分

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

更新: 2019年7月19日 @ 17時24分

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

更新: 2019年7月11日 @ 8時05分

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights