Stellaris
Ecology Mod
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Aggiornamento: 15 mag 2020, 11:29

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

Aggiornamento: 14 mag 2020, 13:38

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

Aggiornamento: 21 mar 2020, 7:04

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

Aggiornamento: 29 ago 2019, 11:04

Quick Fix
cough cough

Aggiornamento: 29 ago 2019, 10:49

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

Aggiornamento: 24 ago 2019, 12:01

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

Aggiornamento: 16 ago 2019, 16:30

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

Aggiornamento: 14 ago 2019, 6:12

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

Aggiornamento: 19 lug 2019, 17:24

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

Aggiornamento: 11 lug 2019, 8:05

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights