Stellaris

Stellaris

Ecology Mod
Ergebnisse 11–20 von 103
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Update: 15. Mai 2020 um 11:29

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

Update: 14. Mai 2020 um 13:38

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

Update: 21. März 2020 um 7:04

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

Update: 29. Aug. 2019 um 11:04

Quick Fix
cough cough

Update: 29. Aug. 2019 um 10:49

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

Update: 24. Aug. 2019 um 12:01

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

Update: 16. Aug. 2019 um 16:30

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

Update: 14. Aug. 2019 um 6:12

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

Update: 19. Juli 2019 um 17:24

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

Update: 11. Juli 2019 um 8:05

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights