Space Engineers

Space Engineers

AwwScrap
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更新: 2021年1月10日 @ 8時56分

Version 1.6.2:
- Added all 3 Storage Shelves from Wasteland to a block ignore list (they will return the actual components, not scrap)

更新: 2020年7月15日 @ 16時54分

Version 1.6.1:
- Reverted the basic refinery efficiency change. It was making the large refinery obsolete early game.

更新: 2020年5月22日 @ 18時20分

Version 1.6.0:
- Added new icons to scrap! Thanks Arstraea for the awesome work :D
- Moved the scrap refining on the SKIt to it's own tab
- Changed basic refinery base efficiency to be inline with other refineries (was 70%, now 100%)
- Readjusted Mass and Volume for all scrap; they are now properly set to 70% of the base components original values

更新: 2020年4月22日 @ 12時40分

Version 1.5.0:
- Added Mass and Volume too all scrap. They are set to 75% of the base components original values.

更新: 2020年4月19日 @ 17時13分

Version 1.4.4:
- Added Support for Tiered Tech Blocks; currently not being converted to scrap

更新: 2020年1月19日 @ 15時35分

Version 1.4.3:
- Added Better Scrap Recycler Support

更新: 2019年11月26日 @ 19時25分

Version 1.4.2:
- Added compatibility for Splitsie's 'Survival Less Likely' refinery definitions and Defense Shields emitters

更新: 2019年11月26日 @ 13時54分

Version 1.4.1:
- Added Girder scrap to the SKit and EWE

更新: 2019年11月9日 @ 19時36分

No version change. Missed removing a line from the EWE config.

更新: 2019年11月9日 @ 19時27分

Version 1.4:
- (Re)Added SKit compatibility (lg and sm grid)
- Return rates changed to: 45% base / 90% with 4x yield
- Support added for EWE, Defense Shields
- Returns now adjust to world settings for Assembler Effectiveness
- Refineries now only refine materials for their tier, so SKit can only refine what it can make, and the Basic Refinery can only refine what the Basic Assembler can make.

Known Issues:
- Basic Refinery only returns ~30%; this is a background KSH change to them. Nothing I can do about it as far as I know. Still investigating.