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do i still get the original scrap from prototech parts?
and either way, amazing ideer, when stealing a lot of prototech encounters and assert ships for those awesome thrusters i tend to drown in resources, this could probobly solve/reduce that "issue" :D :D :D
Very happy to have this Mod! ;c}
* Added Stone Incinerator bypass so scrap doesn't get deleted.
* Update to attempt to sync mod settings between client and server.
Note that 3.7 had a bug - this has the same changes from that, hopefully without the bug.
I'll push the update for the incinerator shortly without the update to the configs.
2025-03-29 14:04:22.850 - Thread: 1 -> ERROR: Loading screen failed
2025-03-29 14:04:22.850 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at AwwScrap.UserConfig.Controller.SettingsController.get_ScrapUnknownItems()
at AwwScrap.Controllers.DefinitionController.SetDeconstructItems()
at AwwScrap.Controllers.DefinitionController.Init()
at AwwScrap.AwwScrapCore.SuperEarlySetup()
at AwwScrap.Common.BaseClasses.BaseSessionComp.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
* Added Stone Incinerator bypass so scrap doesn't get deleted.
* Update to attempt to sync mod settings between client and server.
I guarantee you it isn't AS directly, and it likely isn't a mod incompatibility. You can find the problematic mod by keeping AS enabled and disabling the other mods til the issue disappears. When the issue stops, you can report the issue to that mod author and go back to using whatever mod combo floats your boat.
Regardless, I appreciate the report and wish you the best whether you decide to act on my advice or not.
Add Ingredients -> Load Game
Cook Soup -> Play Game
Empty Pot -> Close Game
AS is an ingredient in that soup. When you finish emptying the pot, it's screaming that the pot isn't empty. So you keep having to throw away the pot and get a new one (close and reopen the game) . You say, well that stupid ingredient is giving me issues, so it's outta here! No more complaining!
You keep making soup (Make, Cook, Empty, repeat). Every iteration, you're not sure why, but that soup tastes a bit more salty this time... so you think, 'Did I brush my teeth today??'. Suddenly, when you're adding your ingredients for a new batch, the pot overflows. That thing that was there complaining about a problem isn't there anymore, so you thought nothing was wrong, but the problem was still there regardless. Now you've got a mess, and super salty soup.
Load Game -> AS Log is opened by the game
Play Game -> AS Log is used by the game
Close Game -> AS Log is closed by the game
If the game does not shut down cleanly, then the log will never close. If the problem you're having was with AS, you'd see this place fuming with unhappy folks. I know some other mod you're using is not allowing the game to close properly. It may close, but it's not doing it properly, and over time that will certainly cause you other issues since if AS isn't closing, I guarantee other mods aren't as well, even if they aren't complaining.
Let me know if you want the full exception message as steam limist this comment to 1000 characters.
09:55:32.1122 [FATAL] Keen: Definition of "MyObjectBuilder_Ore/PrototechPanelScrap" is missing.
can you switch them to a Warning?
** Fixed a silly issue with IO.
Component Origin: [Industrial Overhaul - v1.62 (2344068716.sbm)]
Thrust | ThrustScrap | ThrustScrapToIngot
[F][F][01][10.00s][41.6000][00.0070][005] | [10.00] Cobalt [12.00] Iron [00.50] Platinum [01.80] Gold [18.00] Copper
[01.00] ThrustScrap
[R][04.50] Cobalt [R][05.40] Iron [R][00.23] Platinum [R][00.81] Gold [R][08.10] Copper
[T] Ingots
Component Icon(s)
F:\SteamLibrary\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/thrust_components_component.dds
Scrap Icon(s)
F:\SteamLibrary\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/thrust_components_component.dds
F:\SteamLibrary\steamapps\workshop\content\244850\1542310718\Textures\GUI\Icons\Components\ScrapOverlayOutlineRed.dds
More than likely though it can be ignored.
14:26:41.4638 [FATAL] Keen: Definition of "MyObjectBuilder_Ore/SabiroidPlushieScrap" is missing.
14:26:41.4638 [FATAL] Keen: Definition of "MyObjectBuilder_Ore/PrototechFrameScrap" is missing.
14:26:41.4638 [FATAL] Keen: Definition of "MyObjectBuilder_Ore/PrototechPanelScrap" is missing.
14:26:41.4638 [FATAL] Keen: Definition of "MyObjectBuilder_Ore/PrototechCapacitorScrap" is missing.
Have this in my Error Log?
AwwScrap Settings__________________________________________________
[0.9] BaseAwwScrapScalar
[0.45] ScrapScalar
[0.8] ScrapMassScalar
[0.75] ScrapProductionTimeScalar
[0.7] ScrapVolumeScalar
[T] ScrapUnknownItems
[T] SurvivalKitRecycling
Outside of adding the setting, I didn't change anything in the code, so not really sure. I can try and see if your logs (server, Keen, Awwscrap, whatever) give any clues, but you'd need to reach me in Discord for that (link in the mod description).
In brief, Prototech blocks need unique components, which when grinded return as prototech scrap, like regular power cells return as scrap under vanilla. Except for the panels, they are returned as normal. Prototech assemblers can make new prototech components... bar one. The one you need to place the blocks at all. And all the new components - again bar the panels - need 'Prototech Scrap' to be made.
Looting/stealing is thus the primary way to get new components and/or blocks, but there is a way to make new spare parts...
As I said, see either Zero's vids, or just play around :) Thanks for the update!
My understanding was that the Prototech items are loot only, so scrapping them would be super harsh. However, My understanding may be warped in that you're intended to only deal with the complete block and never scrap it to begin with? Now it may make more sense as to why I defaulted to not scrapping the component for now.
--Updated for the Contact Update - Added all Prototech items to the Do Not Scrap list.
--Fixed a User Setting that was supposed to skip scrapping unknown items.
--Added a User Setting to make the Skit no longer process scrap at all.