Space Engineers

Space Engineers

AwwScrap
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Update: 10 jan 2021 om 8:56

Version 1.6.2:
- Added all 3 Storage Shelves from Wasteland to a block ignore list (they will return the actual components, not scrap)

Update: 15 jul 2020 om 16:54

Version 1.6.1:
- Reverted the basic refinery efficiency change. It was making the large refinery obsolete early game.

Update: 22 mei 2020 om 18:20

Version 1.6.0:
- Added new icons to scrap! Thanks Arstraea for the awesome work :D
- Moved the scrap refining on the SKIt to it's own tab
- Changed basic refinery base efficiency to be inline with other refineries (was 70%, now 100%)
- Readjusted Mass and Volume for all scrap; they are now properly set to 70% of the base components original values

Update: 22 apr 2020 om 12:40

Version 1.5.0:
- Added Mass and Volume too all scrap. They are set to 75% of the base components original values.

Update: 19 apr 2020 om 17:13

Version 1.4.4:
- Added Support for Tiered Tech Blocks; currently not being converted to scrap

Update: 19 jan 2020 om 15:35

Version 1.4.3:
- Added Better Scrap Recycler Support

Update: 26 nov 2019 om 19:25

Version 1.4.2:
- Added compatibility for Splitsie's 'Survival Less Likely' refinery definitions and Defense Shields emitters

Update: 26 nov 2019 om 13:54

Version 1.4.1:
- Added Girder scrap to the SKit and EWE

Update: 9 nov 2019 om 19:36

No version change. Missed removing a line from the EWE config.

Update: 9 nov 2019 om 19:27

Version 1.4:
- (Re)Added SKit compatibility (lg and sm grid)
- Return rates changed to: 45% base / 90% with 4x yield
- Support added for EWE, Defense Shields
- Returns now adjust to world settings for Assembler Effectiveness
- Refineries now only refine materials for their tier, so SKit can only refine what it can make, and the Basic Refinery can only refine what the Basic Assembler can make.

Known Issues:
- Basic Refinery only returns ~30%; this is a background KSH change to them. Nothing I can do about it as far as I know. Still investigating.