Space Engineers

Space Engineers

Modular Encounters Systems
Viser 221-230 af 297 forekomster
< 1 ... 21  22  23  24  25 ... 30 >
Opdatering: 1. apr. 2020 kl. 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Opdatering: 1. apr. 2020 kl. 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Opdatering: 11. mar. 2020 kl. 7:28

Updated API Functionality
Additional RivalAI Compatibility

Opdatering: 9. jan. 2020 kl. 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Opdatering: 2. jan. 2020 kl. 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Opdatering: 11. dec. 2019 kl. 11:37

Opdatering: 9. dec. 2019 kl. 10:38

- Removed temporary restriction on a faction/mod id

Opdatering: 7. dec. 2019 kl. 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Opdatering: 8. nov. 2019 kl. 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Opdatering: 30. okt. 2019 kl. 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral