Space Engineers

Space Engineers

Modular Encounters Systems
Viser 221–230 av 297 bidrag
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Oppdatering: 1. apr. 2020 @ 16.00

- Added fix for infinite loop in WeaponCore ammo refill method

Oppdatering: 1. apr. 2020 @ 9.04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Oppdatering: 11. mars 2020 @ 7.28

Updated API Functionality
Additional RivalAI Compatibility

Oppdatering: 9. jan. 2020 @ 18.31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Oppdatering: 2. jan. 2020 @ 12.33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Oppdatering: 11. des. 2019 @ 11.37

Oppdatering: 9. des. 2019 @ 10.38

- Removed temporary restriction on a faction/mod id

Oppdatering: 7. des. 2019 @ 17.18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Oppdatering: 8. nov. 2019 @ 17.40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Oppdatering: 30. okt. 2019 @ 19.17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral