Space Engineers

Space Engineers

Modular Encounters Systems
Ergebnisse 221–230 von 297
< 1 ... 21  22  23  24  25 ... 30 >
Update: 1. Apr. 2020 um 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Update: 1. Apr. 2020 um 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Update: 11. März 2020 um 7:28

Updated API Functionality
Additional RivalAI Compatibility

Update: 9. Jan. 2020 um 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Update: 2. Jan. 2020 um 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Update: 11. Dez. 2019 um 11:37

Update: 9. Dez. 2019 um 10:38

- Removed temporary restriction on a faction/mod id

Update: 7. Dez. 2019 um 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Update: 8. Nov. 2019 um 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Update: 30. Okt. 2019 um 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral