Space Engineers

Space Engineers

Modular Encounters Systems
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Atualização: 1/abr./2020 às 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Atualização: 1/abr./2020 às 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Atualização: 11/mar./2020 às 7:28

Updated API Functionality
Additional RivalAI Compatibility

Atualização: 9/jan./2020 às 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Atualização: 2/jan./2020 às 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Atualização: 11/dez./2019 às 11:37

Atualização: 9/dez./2019 às 10:38

- Removed temporary restriction on a faction/mod id

Atualização: 7/dez./2019 às 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Atualização: 8/nov./2019 às 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Atualização: 30/out./2019 às 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral