Space Engineers

Space Engineers

Modular Encounters Systems
297개 중 221~230개 표시 중
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업데이트: 2020년 4월 1일 @ 오후 4시 00분

- Added fix for infinite loop in WeaponCore ammo refill method

업데이트: 2020년 4월 1일 @ 오전 9시 04분

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

업데이트: 2020년 3월 11일 @ 오전 7시 28분

Updated API Functionality
Additional RivalAI Compatibility

업데이트: 2020년 1월 9일 @ 오후 6시 31분

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

업데이트: 2020년 1월 2일 @ 오후 12시 33분

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

업데이트: 2019년 12월 11일 @ 오전 11시 37분

업데이트: 2019년 12월 9일 @ 오전 10시 38분

- Removed temporary restriction on a faction/mod id

업데이트: 2019년 12월 7일 @ 오후 5시 18분

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

업데이트: 2019년 11월 8일 @ 오후 5시 40분

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

업데이트: 2019년 10월 30일 @ 오후 7시 17분

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral