XCOM 2
Musashis RPG Overhaul
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Actualización: 23 OCT 2018 a las 8:55

Balance and hotfix update
- removed ability prerequisites for LightEmUp and RunAndGun
- fixed kenjustsu to only trigger on the first move
- reordered the skirmisher spec

Actualización: 22 OCT 2018 a las 10:20

Balance and bugfix Update
- Fix SurgicalPrecision
- Changed template name of LightEmUp to RPGO_LightEmUp to prevent conflicts with other mods adding a LEU ability (You need to rebuild solders because of that sorry)
- Changed LightEmUp so you can only do another standard shot as a second action
- Moved LEU later in the tree and added ability prerequesites for it
- Moved CloseandPersonal in the Assault tree
- Moved Deadeye in the infantry tree
- Added ability prerequisites for RunAndGun
- Autofire is no longer guaranteed to destroy cover (33% chance).
- Capped Autofire Damage Bonus from ammo to 5.

Actualización: 4 OCT 2018 a las 14:21

Filter empty specializations and prevent duplicates.

Actualización: 4 OCT 2018 a las 13:53

Performance for dynamic reordering

Actualización: 4 OCT 2018 a las 10:44

Final update fix dynamic class names. If soldiers are still broken fix with RebuildSelectedSoldier for the last time.

Actualización: 4 OCT 2018 a las 10:07

Another revert till the problems are fixed

Actualización: 4 OCT 2018 a las 3:49

Reup of Fix dynamic class names with custom reordering with fixed medic order.

Actualización: 2 OCT 2018 a las 22:47

revert last update

Actualización: 2 OCT 2018 a las 11:08

Fix dynamic ckass names with custom reordering.

Actualización: 30 SEP 2018 a las 16:42

Possible fix for the Irregular - Stealth Overhaul Bug
Added AbilityIgnoreDamageFalloff config which allows adding abilities that if present on the soldier let the soldier ignore the damage falloff of shotguns (request bstar)