XCOM 2

XCOM 2

Musashis RPG Overhaul
Zobrazeno 81–90 z 119 položek
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Aktualizace: 23. říj. 2018 v 8.55

Balance and hotfix update
- removed ability prerequisites for LightEmUp and RunAndGun
- fixed kenjustsu to only trigger on the first move
- reordered the skirmisher spec

Aktualizace: 22. říj. 2018 v 10.20

Balance and bugfix Update
- Fix SurgicalPrecision
- Changed template name of LightEmUp to RPGO_LightEmUp to prevent conflicts with other mods adding a LEU ability (You need to rebuild solders because of that sorry)
- Changed LightEmUp so you can only do another standard shot as a second action
- Moved LEU later in the tree and added ability prerequesites for it
- Moved CloseandPersonal in the Assault tree
- Moved Deadeye in the infantry tree
- Added ability prerequisites for RunAndGun
- Autofire is no longer guaranteed to destroy cover (33% chance).
- Capped Autofire Damage Bonus from ammo to 5.

Aktualizace: 4. říj. 2018 v 14.21

Filter empty specializations and prevent duplicates.

Aktualizace: 4. říj. 2018 v 13.53

Performance for dynamic reordering

Aktualizace: 4. říj. 2018 v 10.44

Final update fix dynamic class names. If soldiers are still broken fix with RebuildSelectedSoldier for the last time.

Aktualizace: 4. říj. 2018 v 10.07

Another revert till the problems are fixed

Aktualizace: 4. říj. 2018 v 3.49

Reup of Fix dynamic class names with custom reordering with fixed medic order.

Aktualizace: 2. říj. 2018 v 22.47

revert last update

Aktualizace: 2. říj. 2018 v 11.08

Fix dynamic ckass names with custom reordering.

Aktualizace: 30. zář. 2018 v 16.42

Possible fix for the Irregular - Stealth Overhaul Bug
Added AbilityIgnoreDamageFalloff config which allows adding abilities that if present on the soldier let the soldier ignore the damage falloff of shotguns (request bstar)