XCOM 2
Musashis RPG Overhaul
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更新: 2018年10月23日 @ 8時55分

Balance and hotfix update
- removed ability prerequisites for LightEmUp and RunAndGun
- fixed kenjustsu to only trigger on the first move
- reordered the skirmisher spec

更新: 2018年10月22日 @ 10時20分

Balance and bugfix Update
- Fix SurgicalPrecision
- Changed template name of LightEmUp to RPGO_LightEmUp to prevent conflicts with other mods adding a LEU ability (You need to rebuild solders because of that sorry)
- Changed LightEmUp so you can only do another standard shot as a second action
- Moved LEU later in the tree and added ability prerequesites for it
- Moved CloseandPersonal in the Assault tree
- Moved Deadeye in the infantry tree
- Added ability prerequisites for RunAndGun
- Autofire is no longer guaranteed to destroy cover (33% chance).
- Capped Autofire Damage Bonus from ammo to 5.

更新: 2018年10月4日 @ 14時21分

Filter empty specializations and prevent duplicates.

更新: 2018年10月4日 @ 13時53分

Performance for dynamic reordering

更新: 2018年10月4日 @ 10時44分

Final update fix dynamic class names. If soldiers are still broken fix with RebuildSelectedSoldier for the last time.

更新: 2018年10月4日 @ 10時07分

Another revert till the problems are fixed

更新: 2018年10月4日 @ 3時49分

Reup of Fix dynamic class names with custom reordering with fixed medic order.

更新: 2018年10月2日 @ 22時47分

revert last update

更新: 2018年10月2日 @ 11時08分

Fix dynamic ckass names with custom reordering.

更新: 2018年9月30日 @ 16時42分

Possible fix for the Irregular - Stealth Overhaul Bug
Added AbilityIgnoreDamageFalloff config which allows adding abilities that if present on the soldier let the soldier ignore the damage falloff of shotguns (request bstar)