XCOM 2
Musashis RPG Overhaul
4,600 Comments
Big Brother Max 9 Jun @ 1:02pm 
Wait so do I need Secondary weapon and remove the promotion screen to use this with LWOTC?
TK421 7 Jun @ 8:43am 
curious. So i have the LWoTC balance patch (RPGO & LWOTC - Compatibility and Balance Patch) and people there have also noticed Fleche not working, like in my playthrough. Any ideas about this? Should I uninstall the patch mod?
Dragon32 4 Jun @ 6:50am 
@C.B.SUPREMACY
Someone needs to create a mod to turn a class into a specialisation
DrawlingaBlank 3 Jun @ 9:39pm 
been using rpgo for awhile and havent been seeing as many specialization packs for it, will new classes automatically have them plugged in or are new patches required for them to appear? I may not be too smart with programming but if its just messing with some .ini files im sure it cant be that hard
Scroller 29 May @ 5:22am 
@Wrath - You can edit the XComSecondWaveOptions file (found in the Config folder of RPGO). Look for the 'Origins' section.
Wrath 28 May @ 2:42pm 
Hello everyone who read this; I have a quick question regarding RPGO ;
Im am playing with Origins choice, and 10 random abilities, and 10 chosen abilities (yes it's a lot, but only for a few soldiers wich are leaders, and I play heavyly modded in legendary)

Im having a struggle with the random abilties, I have to reroll the random abilities, and I waste A LOT of time doing this to find the 'perfect' 10 random abilites.

My question is : Is there a way to be able to chose direclty 20 chosen abilites in place of 10 randoms + 10 chosen ? Via a twick in .ini files or something like that ?

I would immensely appreciate an answer
All the best , thanks n advance
[92nd] Boki 25 May @ 4:09am 
Is there a standalone mod for upgrading stats with ability points? This seems to be the only mod that has it and I do love this mod but i'm trying a different class mod for once and it just doesn't feel right without that feature now
space is cool 21 May @ 7:40pm 
soldiers need to be promoted into the universal soldier class for that, usually named soldier
Unregistered Hypercam 21 May @ 2:51pm 
started a run with the mod on, very silly but i dont have access to the Stat customization screen. anyone else having the issue?
αdεp† 19 May @ 4:08am 
I have Random Classes: Generates funtional random classes installed and can not roll medics at all for like 20+ characters. Is there a way to fix it or I RNG just rekt me? :steamsad:
space is cool 15 May @ 2:47am 
how do I turn off the random specialisation it keeps setting my soldiers and makes them unremovable? I want to be able to set all of their specialisations, yet its giving them a random one
Bronze Inkwell 12 May @ 3:52pm 
Okay, I have a problem. So I want to use this mod but I have to disable [WOTC] Community Promotion Screen. But in doing so, the [WOTC] Chimera Squad: Torque Squadmate becomes unusable due to it depending on CPS. Is there anyway I can keep this mod and the Torque mod without using CPS?
DonnyGuitar 29 Apr @ 11:26am 
If anyone could help or put me on the path to help id be eternally grateful im losing my mind trying to make the arc thrower with the soldier class.
Leonardo 26 Apr @ 8:27pm 
Nvm, i just removed the Comanders Choice and now works
Leonardo 26 Apr @ 6:49pm 
Hello (I'm going to use Google Translate because I still have trouble writing in English).
I'm having an issue where when I choose a class (other than Soldier), it won't let me customize it with RPGO options (choose personal skills, etc.). Does anyone know how to fix this?
☥¤§ÑîGHTMÃRɧ¤☥ 21 Apr @ 9:53am 
not working not all of them maybe 3-5 rpgo mods are working i have them all but still says missing dependences.
Chiro 12 Apr @ 11:55pm 
Hi, is it possible to somehow lock the class icon, as selecting any perk changes the class icon to that perk.
My memory is as terrible as it gets and without the icons I can't remember what each soldier is supposed to be.
KOVIBOSS 7 Apr @ 8:03am 
anyone tried it with LWOTC ? does it work ?
UndeadGamer 5 Apr @ 9:05pm 
I'm playing through a campaign with this and have been loving it so far, however I reached a point in the game where it seems to break. Every time I try to promote one of my soldiers, the game crashes. This started happening when I got some fairly high level soldiers, but its now broken for all of them no matter their level
Moisesjns 3 Apr @ 6:33pm 
@sprinkz u have to select a certain amount based on what u set it to. for me i set it to 3. so i have to choose 3. than hit continue
Sprinkz 31 Mar @ 11:16am 
I'm not getting a confirmation prompt after picking origins for a soldier.
Itchyfro23 31 Mar @ 7:30am 
Does anyone know how to have weapon upgrades on weapons in the secondary slot?
Militus Immortalis 29 Mar @ 4:58am 
I'm using some Allies Unknown, and going from rookie up is making the character have no skills whatsoever. I seem to remember a console command to give them the usual RPGO Class.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
Dragon32 28 Mar @ 2:47pm 
Cool, enjoy the game both
Santa9053 28 Mar @ 2:08pm 
@Dragon32

That's fixed it! Thanks very much.
Phoenix 28 Mar @ 11:48am 
Yes, Commanders Choice.

Clearing and restart worked. Thank you. :startledmetalslime:
Dragon32 28 Mar @ 9:20am 
@Santa9053
If that's the Commander's Choice mod, try without it

@Phoenix
Are you trying to disable that specialisation? Try clearing your user config. files and starting a new campaign after making that bEnabled edit.

Assuming that's a valid value, you can't just add random stuff into an .ini and expect the game to divine your intended purpose.
Phoenix 28 Mar @ 4:16am 
I gave up trying to edit mods, as it "never" works for me. 4 years later and it's still the case.

I tried:-
+Specializations=(Order=170, TemplateName=Enforcer, bEnabled=false)

No changed, still showing mid game and after starting new game.
So I scrolled down and set:-

SpecializationMetaInfo = (bUseForRandomClasses=false,

Which I assume is only on new start, yet I tried both again to be safe and it's still there.
Santa9053 28 Mar @ 3:57am 
I'm having an issue selecting starting traits with commander's choice. I can select them, but there is no 'confirm' button, so after I select the traits the game is just soft locked. Has anyone else experienced this?
Militus Immortalis 24 Mar @ 10:08am 
I'm using some Allies Unknown, and going from rookie up is making the character have no skills whatsoever. I seem to remember a console command to give them the usual RPGO Class.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
icytux 13 Mar @ 6:12pm 
Is there a way to tweak the chances of certain classes appearing? I'd like to reduce supersoldiers to be extremely rare. I'm using the commanders choice as well as the one that has 1 random and 2 chosen classes
Пельмений 4 Mar @ 10:46am 
Nvm, it worked in the end.
Пельмений 3 Mar @ 6:36pm 
Trying to figure out how to give some specializatons psionicReaper from Warlock mod.

Tried +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper") to ClassData

Tried putting this reaper to SpecializationMetaInfo under Infantry spec, but no effect. Do i miss something?

I am also using psionic overhaul so there is no psi op.
GamerGirl 24 Feb @ 3:35am 
For some reason weapon upgrade won't save my color changes.
LImbo Mage 23 Feb @ 3:48am 
I absolutely adore this mod. Thank you for doing this.
That1Gamer 22 Feb @ 2:30pm 
is there a way to randomize 1 class completely while the others stay unchanged? and what does the combined sliders do?
Slivko 7 Feb @ 12:01pm 
Im not the biggest fan of the changes for the weapon attachments, it makes that resistance order that enhances them kinda useless except for the repeater, can I remove/disable that option from this? Because other than that, I really like it.
DrKurnis 2 Feb @ 8:40am 
Any obvious reason that Commanders Choice option isn't letting me choose anything when they get promoted to squaddie? I also have Origins seleced...but I don't get to choose anything at all when they get their first promotion.
booster654 2 Feb @ 12:08am 
Thanks for this. Cant remember the last time I was so excited for another play through! :)
SamVengance 1 Feb @ 11:20pm 
If you're having issues not being able to select CONTINUE after choosing specializations, remove the COMMANDER'S CHOICE mod. I finally got it working!
SamVengance 1 Feb @ 10:39pm 
Unable to get starting abilities screen with non-humans like the skirmisher and Asari units. Anyone have any ideas?
SinnerSmile 31 Jan @ 10:41am 
Solved it: to add psiamps to specific RPGO classes - find "C:\Games\Steam\steamapps\workshop\content\268500\1280477867\Config\XComRPG.ini" and for every class (or the ones you are interested in) alter SpecializationMetaInfo to include psiamp.

Example:
SpecializationMetaInfo = (bUseForRandomClasses=true, AllowedWeaponCategories=(sword, combatknife, psiamp), InventorySlots=(eInvSlot_PrimaryWeapon, eInvSlot_SecondaryWeapon), bMelee=true, iWeightPrimary=1)

Note: some classes only specify a weapon for a primary slot in this meta info, if you want to also add psiamp to those - add a "eInvSlot_SecondaryWeapon" into InventorySlots as shown above.
SinnerSmile 31 Jan @ 7:52am 
Hi! Mod's a blast, obviously :) I'm trying to run it with psionics ex machine and I was a fool enough to use it with the RPGO weapon restriction second wave, and Im also using a bunch of additional RPGO specialisation mods. Now 30 hours into campaign - I realise that none of my fighters can equip the psiamp... how do I fix it? Am I screwed?
Scroller 29 Jan @ 10:13am 
@Wrath - In the six months you were away from the game, quite a few mods will have had updates. Some mods may also have new requirements that they didn't have when you last played. I think it would be worth checking to see if there are any missing mods that you didn't need in the past.
Wrath 29 Jan @ 7:41am 
Hello guys, Im having a little bit a trouble here
Im back to modded xcom after 6 months off and I litterally touched nothing since my last playthrough and now, in RPGO, a LOT of skills are displayed with a "missing template for ability none" like pretty much all the first skills of all the specialisations.
Any idea how I coud fix this? I've not added any mod since the last time I played and it was displayed perfectly
It's litterally gamebraking rigth now because all my playstyle is based aroung RPGO
It can't be a mod conflict as I have not added anything
Dragon32 28 Jan @ 11:24am 
@Malichai
Pretty sure XCOM 2 has only ever counted kills. Not like EU/EW that gave XP for seeing UFOs etc.
Bawkdragon 28 Jan @ 7:13am 
Is their a way to have acess to both base classes and this so I can create some kind of rpg overhaul base class hybrid.
Malichai 27 Jan @ 2:07pm 
Playing RPGO and my soldiers aren't gaining experience for going on missions, even covert missions, the only way they gain any XP is for killing things. Is this working as intended or is something messed up?
Dragon32 7 Jan @ 12:23pm 
@podpi23
Did you read the Discussion?
podpi23 7 Jan @ 11:50am 
Hello i need help . so i need this mod for lwotc with rpgo mod but when i istall this mod it says that is not compatibility with community promotion mod and same is on opposite side when i install lwotc it says there is a incompatibility with secondary weapons mod which i need for this mod . what i am doing wrong ? i just follow the instructions