XCOM 2
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Musashis RPG Overhaul
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File Size
Posted
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35.927 MB
24 Jan, 2018 @ 4:43pm
24 Jun, 2020 @ 6:22am
119 Change Notes ( view )
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Musashis RPG Overhaul

In 2 collections by Musashi
Musashis WotC Mods
29 items
RPGO
38 items
Description
OPEN BETA VERSION

Features
  • Gameplay overhaul that revamps various aspects of the game
  • Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from
  • Additional specs can be added by the ever growing pool of Plugin Mods
  • The new class can choose from all primary and all secondary weapons (including LW2 secondaries). Every combination is possible.
  • Dynamic class title / class icon based on your ability choices per default
  • Custom class tile / class icon
  • Random starting abilities on squaddie
  • Stats can be upgraded with ability points
  • All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
  • Weapon and Attachment mechanics got revamped to have a more focused role for each weapon
  • Full support of Primary Secondaries
  • Full support of weapon mods like Resistance Firearms
  • New second wave options
  • Full controller support

CLICK HERE FOR A FULL LIST OF FEATURES

Recommended Mod that accompany rpgo well:

Credits
*Standing on the shoulders of giants*

A huge thanks to everone involved in the creation of this mod. So many great people helped me along the way.
I could not have done it without you guys!

A special thanks to these contributors
Robojumper My modding sensei! Stats icons, class icons, controller support, initial code of the custom class icon ui and coding assistance on countless occasions.
bstar - Public Relations manager and rpgo developer
Mr. Nice - Controller Support
Iridar - Random Classes and Weapon Restrictions SWO
Parameter - German localization

Additional Credits
Astral Descend - UI Consultant
Pavonis Interactive for all long war 2 perks i used and initial Detailed Soldier Lists.
xylthixlm for xmod base and the perk icon library. Fantastic work and a tremendous workload reduction.
MalucoMarinero - there can only be one (community highlander)
creative xenos - for being that crazy chaotic creative bunch of great people that they are.
bg for [WOTC] Detailed Soldier Lists
MoonWolf for the initial [WOTC] New Promotion Screen by Default
zamster for helping me turning my localization into proper english
Chris the Thin Mint for help with balancing and localization
FelineKnave for a lot of great localization
Ziodyne - for the aptitude perks of mint
DerBK - for some ABB perks bstar "aquired"
Sumajin - making some weapon changes configurable
Ketaros - For the excellent pool of class icons

Playtesters
Thanks to the first line of infantry and brigadier rank bug hunters
Ginger
Astery86
nekoworkshop
bstar
Chris the Thin Mint

All of you beautiful people - for playing with this mod and submitting suggestions, ideas, requests and bug reports, which constantly make this mod better

If i forgot to credit someone i apologize from the bottom of my heart. Please let me know and i will add you to the credits!

FAQ

Do i need to start a new campaign for this?

Yes!

I only see the first 4 ability rows and can't scroll in the promotion screen!

DEACTIVATE THE FOLLOWING MODS SINCE THEY ARE ALREADY INTEGRATED IN THIS MOD

  • [WOTC] Detailed Soldier Lists
  • [WOTC] New Promotion Screen by Default
  • View Locked Skills - Wotc

After that delete %User\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Will custom class mods work with this?
Yes

What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally

My soldier keep getting promoted to basegame/other classes?
Its a strange bug cause by the config system for some people.
Use the mod [WOTC] Disable Any Class GTS Redux and disable all classes but UniversalSoldier in the ingame mod options.

I have a lot of plugins and the promotion screen skips specializations when scrolling
Use [WoTC] Row-Based Scrolling Speed Wotc
or consider using the second wave options to limit the available specs.

What does CV/MG/BM/CG/LS mean?
Conventional, Magnetic, Beam, Coil and Laser tier

Mod compatibility
Most mods should be compatible. If you have an issue let me know.
Other Overhaul mods like MINT and A Better Barracks obviously clash in some areas.

Known incompatibilities:
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
- "Configure Upgrade Slots" doesnt work cause this mod set all slots to 3
- "Hack Plus" leads to insane high hacking stats

A note on the beta status
This mod will change frequently.
Therefor it might be needed that you rebuild you soldiers.
Use the command RPGO_RebuildSelectedSoldier for that purpose.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (89)
379
7 Jun @ 8:35am
PINNED: Bug Reports 2.0
Musashi
232
22 Apr, 2024 @ 11:42pm
PINNED: Balance Feedback
Musashi
167
6
30 Apr @ 8:17pm
Long War of the Chosen and RPGO + How to patch some stuff yourself
Mrvecz
4,599 Comments
TK421 7 Jun @ 8:43am 
curious. So i have the LWoTC balance patch (RPGO & LWOTC - Compatibility and Balance Patch) and people there have also noticed Fleche not working, like in my playthrough. Any ideas about this? Should I uninstall the patch mod?
Dragon32 4 Jun @ 6:50am 
@C.B.SUPREMACY
Someone needs to create a mod to turn a class into a specialisation
C.B.SUPREMACY 3 Jun @ 9:39pm 
been using rpgo for awhile and havent been seeing as many specialization packs for it, will new classes automatically have them plugged in or are new patches required for them to appear? I may not be too smart with programming but if its just messing with some .ini files im sure it cant be that hard
Scroller 29 May @ 5:22am 
@Wrath - You can edit the XComSecondWaveOptions file (found in the Config folder of RPGO). Look for the 'Origins' section.
Wrath 28 May @ 2:42pm 
Hello everyone who read this; I have a quick question regarding RPGO ;
Im am playing with Origins choice, and 10 random abilities, and 10 chosen abilities (yes it's a lot, but only for a few soldiers wich are leaders, and I play heavyly modded in legendary)

Im having a struggle with the random abilties, I have to reroll the random abilities, and I waste A LOT of time doing this to find the 'perfect' 10 random abilites.

My question is : Is there a way to be able to chose direclty 20 chosen abilites in place of 10 randoms + 10 chosen ? Via a twick in .ini files or something like that ?

I would immensely appreciate an answer
All the best , thanks n advance
[92nd] Boki 25 May @ 4:09am 
Is there a standalone mod for upgrading stats with ability points? This seems to be the only mod that has it and I do love this mod but i'm trying a different class mod for once and it just doesn't feel right without that feature now
space is cool 21 May @ 7:40pm 
soldiers need to be promoted into the universal soldier class for that, usually named soldier
Unregistered Hypercam 21 May @ 2:51pm 
started a run with the mod on, very silly but i dont have access to the Stat customization screen. anyone else having the issue?
αdεp† 19 May @ 4:08am 
I have Random Classes: Generates funtional random classes installed and can not roll medics at all for like 20+ characters. Is there a way to fix it or I RNG just rekt me? :steamsad:
space is cool 15 May @ 2:47am 
how do I turn off the random specialisation it keeps setting my soldiers and makes them unremovable? I want to be able to set all of their specialisations, yet its giving them a random one