Stellaris

Stellaris

Colonize Everything 2.2
Showing 11-20 of 23 entries
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Update: 21 Mar, 2018 @ 4:35pm

Tried to clean up code and add events that will discover resources when a pop is moved to, moves to, or grows up on a CHSR planet. No errors returned but they don't seem to be working due to scope issues.

Update: 21 Mar, 2018 @ 1:49pm

Grace period of your colonists being content with living in the ship shelter extended to 5 years from 2, should allow you to get a colony established and a hab booster built.

Update: 3 Mar, 2018 @ 7:26pm

Fixed terraforming links for 2.0 changes

Update: 23 Feb, 2018 @ 10:52am

Took away the red box for 2.0. Since you own your home system, the changes to system ownership shouldn't have affected this mod. Lemme know if it bugs out for you.

Update: 17 Feb, 2018 @ 2:56pm

Long overdue 1.9 update.

No changes, should work, just removes the red box of fear.

Update: 6 Nov, 2017 @ 9:40am

Added pc_col_asteroid_sky.dds from a copy of pc_asteroid_sky.dds, but found no place to tell anything to use it. Hope that fixes the asteroid gfx issue but not holding my breath.

Update: 30 Oct, 2017 @ 9:10am

Tried to add working city night lights to CHS colonies

Allowed hab domes on asteroids

Mod events should once again trigger correclty

Update: 29 Oct, 2017 @ 5:23pm

Size 5 asteroids added to the list of colonizeables. Not terraformable though.

Update: 29 Oct, 2017 @ 3:00pm

Adding tags to allow sorting mods my vanilla files they overwrite, so you can find conflicts.

Update: 29 Oct, 2017 @ 11:21am

Should no longer fire for newly created subject (vassal or tributary) empires