Stellaris
Colonize Everything 2.2
Mostrando 11-20 de 23 aportaciones
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Actualización: 21 MAR 2018 a las 4:35 p. m.

Tried to clean up code and add events that will discover resources when a pop is moved to, moves to, or grows up on a CHSR planet. No errors returned but they don't seem to be working due to scope issues.

Actualización: 21 MAR 2018 a las 1:49 p. m.

Grace period of your colonists being content with living in the ship shelter extended to 5 years from 2, should allow you to get a colony established and a hab booster built.

Actualización: 3 MAR 2018 a las 7:26 p. m.

Fixed terraforming links for 2.0 changes

Actualización: 23 FEB 2018 a las 10:52 a. m.

Took away the red box for 2.0. Since you own your home system, the changes to system ownership shouldn't have affected this mod. Lemme know if it bugs out for you.

Actualización: 17 FEB 2018 a las 2:56 p. m.

Long overdue 1.9 update.

No changes, should work, just removes the red box of fear.

Actualización: 6 NOV 2017 a las 9:40 a. m.

Added pc_col_asteroid_sky.dds from a copy of pc_asteroid_sky.dds, but found no place to tell anything to use it. Hope that fixes the asteroid gfx issue but not holding my breath.

Actualización: 30 OCT 2017 a las 9:10 a. m.

Tried to add working city night lights to CHS colonies

Allowed hab domes on asteroids

Mod events should once again trigger correclty

Actualización: 29 OCT 2017 a las 5:23 p. m.

Size 5 asteroids added to the list of colonizeables. Not terraformable though.

Actualización: 29 OCT 2017 a las 3:00 p. m.

Adding tags to allow sorting mods my vanilla files they overwrite, so you can find conflicts.

Actualización: 29 OCT 2017 a las 11:21 a. m.

Should no longer fire for newly created subject (vassal or tributary) empires