Stellaris

Stellaris

Colonize Everything 2.2
Ergebnisse 11–20 von 23
< 1  2  3 >
Update: 21. März 2018 um 16:35

Tried to clean up code and add events that will discover resources when a pop is moved to, moves to, or grows up on a CHSR planet. No errors returned but they don't seem to be working due to scope issues.

Update: 21. März 2018 um 13:49

Grace period of your colonists being content with living in the ship shelter extended to 5 years from 2, should allow you to get a colony established and a hab booster built.

Update: 3. März 2018 um 19:26

Fixed terraforming links for 2.0 changes

Update: 23. Feb. 2018 um 10:52

Took away the red box for 2.0. Since you own your home system, the changes to system ownership shouldn't have affected this mod. Lemme know if it bugs out for you.

Update: 17. Feb. 2018 um 14:56

Long overdue 1.9 update.

No changes, should work, just removes the red box of fear.

Update: 6. Nov. 2017 um 9:40

Added pc_col_asteroid_sky.dds from a copy of pc_asteroid_sky.dds, but found no place to tell anything to use it. Hope that fixes the asteroid gfx issue but not holding my breath.

Update: 30. Okt. 2017 um 9:10

Tried to add working city night lights to CHS colonies

Allowed hab domes on asteroids

Mod events should once again trigger correclty

Update: 29. Okt. 2017 um 17:23

Size 5 asteroids added to the list of colonizeables. Not terraformable though.

Update: 29. Okt. 2017 um 15:00

Adding tags to allow sorting mods my vanilla files they overwrite, so you can find conflicts.

Update: 29. Okt. 2017 um 11:21

Should no longer fire for newly created subject (vassal or tributary) empires