Stellaris
Colonize Everything 2.2
Exibindo entradas 11–20 de 23
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Atualização: 21/mar./2018 às 16:35

Tried to clean up code and add events that will discover resources when a pop is moved to, moves to, or grows up on a CHSR planet. No errors returned but they don't seem to be working due to scope issues.

Atualização: 21/mar./2018 às 13:49

Grace period of your colonists being content with living in the ship shelter extended to 5 years from 2, should allow you to get a colony established and a hab booster built.

Atualização: 3/mar./2018 às 19:26

Fixed terraforming links for 2.0 changes

Atualização: 23/fev./2018 às 10:52

Took away the red box for 2.0. Since you own your home system, the changes to system ownership shouldn't have affected this mod. Lemme know if it bugs out for you.

Atualização: 17/fev./2018 às 14:56

Long overdue 1.9 update.

No changes, should work, just removes the red box of fear.

Atualização: 6/nov./2017 às 9:40

Added pc_col_asteroid_sky.dds from a copy of pc_asteroid_sky.dds, but found no place to tell anything to use it. Hope that fixes the asteroid gfx issue but not holding my breath.

Atualização: 30/out./2017 às 9:10

Tried to add working city night lights to CHS colonies

Allowed hab domes on asteroids

Mod events should once again trigger correclty

Atualização: 29/out./2017 às 17:23

Size 5 asteroids added to the list of colonizeables. Not terraformable though.

Atualização: 29/out./2017 às 15:00

Adding tags to allow sorting mods my vanilla files they overwrite, so you can find conflicts.

Atualização: 29/out./2017 às 11:21

Should no longer fire for newly created subject (vassal or tributary) empires