Garry's Mod

Garry's Mod

NPC Spawn Platforms v3
Visar 11–20 av 24 poster
< 1  2  3 >
Uppdatering: 31 dec, 2018 @ 14:57

v3.0.2
  • Rename STool

Uppdatering: 31 dec, 2018 @ 9:56

v3.0.1
  • Fix corrupt GMA

Uppdatering: 31 dec, 2018 @ 5:37

v3.0.0
  • Rewrite pretty much everything
  • Change NPC spawn delay to pause once the maximum NPC limit is reached
  • Fix key bindings not being cleaned up properly
  • Block non-admins duplicating platforms in adminonly mode
  • Fix saves
  • Remove from spawn menu
  • Show when platform is in the wrong orentation to spawn something

Uppdatering: 15 aug, 2016 @ 14:30

2.4.0:
- Add support for Hammer IO
- Rejig the NPC
- Add an "All" tab with the old style gigantic list
- Support the Common Prop Protection Interface (FPP et al)

Uppdatering: 10 maj, 2016 @ 11:11

v2.3.2 - Fix NPCs with no category breaking the tool

Uppdatering: 8 maj, 2016 @ 12:31

v2.3.1 - Be safer with baseclasses

Uppdatering: 8 maj, 2016 @ 9:37

v2.3.0
- Completely rebuilt internal vars + networking - API is now platform:GetMaxNPCs() instead of platform.k_maximum.
(k_* vars are still available for compatibility reasons, but are deprecated)
- Now compatible with Saves, Duplication and persistence
- Fixed WireMod not duplicating correctly
- Now uses the WireMod overlay when available
- Added tabs to the NPC selection
- Fix "None" missing from the weapons menu

Uppdatering: 7 maj, 2016 @ 9:58

v2.2.3 - Fixed NextBots having 0 health

Uppdatering: 8 nov, 2014 @ 6:58

v2.2.2 Fixed some weird bugs involving SNPCs

Uppdatering: 6 jul, 2014 @ 9:18

v2.2.1 - Fixed some functions being global and made spawn platforms frozen by default