Garry's Mod
NPC Spawn Platforms v3
Mostrando 11-20 de 24 aportaciones
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Actualización: 31 DIC 2018 a las 2:57 p. m.

v3.0.2
  • Rename STool

Actualización: 31 DIC 2018 a las 9:56 a. m.

v3.0.1
  • Fix corrupt GMA

Actualización: 31 DIC 2018 a las 5:37 a. m.

v3.0.0
  • Rewrite pretty much everything
  • Change NPC spawn delay to pause once the maximum NPC limit is reached
  • Fix key bindings not being cleaned up properly
  • Block non-admins duplicating platforms in adminonly mode
  • Fix saves
  • Remove from spawn menu
  • Show when platform is in the wrong orentation to spawn something

Actualización: 15 AGO 2016 a las 2:30 p. m.

2.4.0:
- Add support for Hammer IO
- Rejig the NPC
- Add an "All" tab with the old style gigantic list
- Support the Common Prop Protection Interface (FPP et al)

Actualización: 10 MAY 2016 a las 11:11 a. m.

v2.3.2 - Fix NPCs with no category breaking the tool

Actualización: 8 MAY 2016 a las 12:31 p. m.

v2.3.1 - Be safer with baseclasses

Actualización: 8 MAY 2016 a las 9:37 a. m.

v2.3.0
- Completely rebuilt internal vars + networking - API is now platform:GetMaxNPCs() instead of platform.k_maximum.
(k_* vars are still available for compatibility reasons, but are deprecated)
- Now compatible with Saves, Duplication and persistence
- Fixed WireMod not duplicating correctly
- Now uses the WireMod overlay when available
- Added tabs to the NPC selection
- Fix "None" missing from the weapons menu

Actualización: 7 MAY 2016 a las 9:58 a. m.

v2.2.3 - Fixed NextBots having 0 health

Actualización: 8 NOV 2014 a las 6:58 a. m.

v2.2.2 Fixed some weird bugs involving SNPCs

Actualización: 6 JUL 2014 a las 9:18 a. m.

v2.2.1 - Fixed some functions being global and made spawn platforms frozen by default