Garry's Mod

Garry's Mod

NPC Spawn Platforms v3
Ergebnisse 11–20 von 24
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Update: 31. Dez. 2018 um 14:57

v3.0.2
  • Rename STool

Update: 31. Dez. 2018 um 9:56

v3.0.1
  • Fix corrupt GMA

Update: 31. Dez. 2018 um 5:37

v3.0.0
  • Rewrite pretty much everything
  • Change NPC spawn delay to pause once the maximum NPC limit is reached
  • Fix key bindings not being cleaned up properly
  • Block non-admins duplicating platforms in adminonly mode
  • Fix saves
  • Remove from spawn menu
  • Show when platform is in the wrong orentation to spawn something

Update: 15. Aug. 2016 um 14:30

2.4.0:
- Add support for Hammer IO
- Rejig the NPC
- Add an "All" tab with the old style gigantic list
- Support the Common Prop Protection Interface (FPP et al)

Update: 10. Mai 2016 um 11:11

v2.3.2 - Fix NPCs with no category breaking the tool

Update: 8. Mai 2016 um 12:31

v2.3.1 - Be safer with baseclasses

Update: 8. Mai 2016 um 9:37

v2.3.0
- Completely rebuilt internal vars + networking - API is now platform:GetMaxNPCs() instead of platform.k_maximum.
(k_* vars are still available for compatibility reasons, but are deprecated)
- Now compatible with Saves, Duplication and persistence
- Fixed WireMod not duplicating correctly
- Now uses the WireMod overlay when available
- Added tabs to the NPC selection
- Fix "None" missing from the weapons menu

Update: 7. Mai 2016 um 9:58

v2.2.3 - Fixed NextBots having 0 health

Update: 8. Nov. 2014 um 6:58

v2.2.2 Fixed some weird bugs involving SNPCs

Update: 6. Juli 2014 um 9:18

v2.2.1 - Fixed some functions being global and made spawn platforms frozen by default