Garry's Mod
NPC Spawn Platforms v3
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Aggiornamento: 31 dic 2018, 14:57

v3.0.2
  • Rename STool

Aggiornamento: 31 dic 2018, 9:56

v3.0.1
  • Fix corrupt GMA

Aggiornamento: 31 dic 2018, 5:37

v3.0.0
  • Rewrite pretty much everything
  • Change NPC spawn delay to pause once the maximum NPC limit is reached
  • Fix key bindings not being cleaned up properly
  • Block non-admins duplicating platforms in adminonly mode
  • Fix saves
  • Remove from spawn menu
  • Show when platform is in the wrong orentation to spawn something

Aggiornamento: 15 ago 2016, 14:30

2.4.0:
- Add support for Hammer IO
- Rejig the NPC
- Add an "All" tab with the old style gigantic list
- Support the Common Prop Protection Interface (FPP et al)

Aggiornamento: 10 mag 2016, 11:11

v2.3.2 - Fix NPCs with no category breaking the tool

Aggiornamento: 8 mag 2016, 12:31

v2.3.1 - Be safer with baseclasses

Aggiornamento: 8 mag 2016, 9:37

v2.3.0
- Completely rebuilt internal vars + networking - API is now platform:GetMaxNPCs() instead of platform.k_maximum.
(k_* vars are still available for compatibility reasons, but are deprecated)
- Now compatible with Saves, Duplication and persistence
- Fixed WireMod not duplicating correctly
- Now uses the WireMod overlay when available
- Added tabs to the NPC selection
- Fix "None" missing from the weapons menu

Aggiornamento: 7 mag 2016, 9:58

v2.2.3 - Fixed NextBots having 0 health

Aggiornamento: 8 nov 2014, 6:58

v2.2.2 Fixed some weird bugs involving SNPCs

Aggiornamento: 6 lug 2014, 9:18

v2.2.1 - Fixed some functions being global and made spawn platforms frozen by default