RimWorld

RimWorld

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Pawns on Display
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Mod, 1.5, 1.6
File Size
Posted
Updated
974.419 KB
17 Mar @ 10:45am
16 Jun @ 9:35am
9 Change Notes ( view )

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Pawns on Display

Description
Build sculptures of your sculpted colonists! Display statues to remember bygone heroes!

In loving memory of Statue of Colonist, which was a great inspiration.

How to use
  • On an art bench, craft a "Pawn on Display", or a "Pawn on Grand Display" if you feel extra fancy
  • Use gizmo on minified or installed statue to apply the visuals of a living colonist, slave, prisoner, mutant under your control, entity on one of your holding platforms, mech or animal of your colony
  • Includes an archive of previously used visuals (clean that up occasionally! Styles used in a loaded save will be highlighted, but I can't know if you use a style in an unloaded save)

How it works
  • The moment you click on "Copy from Pawn" and select a pawn, the selected pawn is rendered to a new texture that is then saved in RimWorld's documents folder - that's where your saves are
  • Statue texture is not updated when pawn changes
  • When you want multiple statues of the same pawn, I strongly recommend using the "Select from Archive" function, otherwise you have tons of identical pictures lying around

Advantages of this method
Should be compatible with all mods that change how colonists look without requiring patches

Limitations
  • Can only copy how the pawn looks the moment you click the button
  • This includes wounds, bandages and other temporary effects
  • Pawns in bed don't have a body - head-only statue opportunity!
  • Depending on how other mods influence pawn rendering, there might be (un)expected effects, for example:
  • If you use a mod to hide headgear, headgear will also be hidden on the sculpture, even if the gizmo says "show headgear" - it's simply missing in the texture
  • Weapon added to pawn by Holsters mod is not included in statue
  • For pawns wearing headgear, I try to also include a variant without headgear, but I don't know what pawn rendering defines as headgear; some headgear is also visible in the "hide headgear" style

Work around the limitations
Make use of the archive!
  • Previously copied visuals are available across savegames, even in older saves, until you delete them (the visuals, not the saves)
  • You can make a separate save to style a pawn to your liking (e.g. with Character Editor), copy the visuals, then use them in your main save

On Dead Pawns
This gets asked once in a while: It is not possible to copy the visuals from a dead pawn. In code, dead pawns are, as I understand it, Pawns no more, but Things, and I'd have to write a whole lot of new code to get their texture.

If you want to make a statue in honor of a recently deceased pawn, make use of the archive:
  1. Save your game.
  2. Load an older save where that pawn was still alive.
  3. Create a statue of them. Click on any Pawn on Display statue and copy its appearance from the pawn in question. If you have no statue building in that save, just dev mode one in.
  4. Load the save from step 1. Build a statue, and apply visuals from archive. Select pawn in question.

If you don't have a save you can fake it:
  1. Save your game
  2. Use Character Editor to create a pawn that looks like your recently deceased pawn (naming is optional as you can also edit the name on the statue itself).
  3. Create statue for that pawn.
  4. Load the save from step 1, apply visuals from archive.

You can also prepare yourself by just using one Pawn on Display statue to copy the visuals of all of your pawns so they are in the archive when you need them.

Compatibility
Should be compatible with everything, at least in the sense that it won't break.
Tested so far:

Credits
43 Comments
Zedd 21 Jun @ 11:12am 
If anyone has the same issue I had (where the pawn statue is blank once installed), I'm not sure what the issue was but when I moved it to the bottom of the load order it worked.
Zedd 20 Jun @ 7:39am 
Anyone else having an issue with statues not showing once installed? Just a base...if I change the design nothing happens, still just the base.
Rocket 19 Jun @ 6:47pm 
@Emdood for this:
1. save the game
2. enable "development mode" checkbox
3. enable "god mode"
4. resurect the dead pawn
5. set to statue in the selection menu
6. DO NOT SAVE THE GAME, instead, load the old save

Now the dead pawn will be in the archive list
Emdood 18 Jun @ 7:45am 
Would it be difficult to add pawns that have died and already been buried? I wanted to immortalise one of my pawns, but he had already died and been buried so I couldn't select him
猫 Nawjak  [author] 16 Jun @ 8:05am 
@StockSounds
You can now make statues of your held entities, so give that shambler a try, if you still have them :cleandino:
seobongzu 15 Jun @ 8:47am 
:spacehamster:
猫 Nawjak  [author] 15 Jun @ 6:48am 
Grand statues are live!

This will probably be the last update I make for Rimworld 1.5, unless there are bugs to fix.

@seobongzu
Thank you very much for the pedestal textures, they look way better than mine. I incorporated them into this mod.
SadPlastic 13 Jun @ 1:55am 
seobongzu/ this is what I need on this mod.. thanks
The Gaming Archaeologist 11 Jun @ 2:07pm 
I loved that mod and so glad you've made a better one!
seobongzu 5 Jun @ 11:27pm 
This is a really great mod. Personally, I find the pedestal texture a bit rough-looking. I've made modifications on my own, and if it looks decent to you, please feel free to use it.
https://seobongzu.com/rimworld/Pawns-on-Display/