RimWorld

RimWorld

1,123 ratings
Holsters
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.350 MB
24 Sep, 2021 @ 6:32am
13 Apr, 2024 @ 4:12am
32 Change Notes ( view )

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Holsters

Description
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts!

Overview
- Equipped items are displayed at all times, just like apparel, adding to the immersive aspects of the game.
- Extensive mod settings allow for adjusting the positions of items, so you are not stuck with my default settings! :)

Check GitHub[github.com] for a complete list of current and planned features!

Compatibility/Troubleshooting
This mod can be added to/removed from existing saves without problems.

The mod will display all weapons from the inventory (which can be tweaked in mod settings). Thanks to that, any weapons the pawn is wielding will be displayed, meaning that Sidearms and other mods of this nature should work with no problems (even if you use multiple different ones).

To avoid errors, Holsters needs to be loaded before Doc Pawn Overhaul (credits to phurgawtin)

Using mods that affect pawns' textures or camera mods might cause problems with items appearing behind the pawn.

If you face issues with offsets being different in mod settings, adjust the UI scale to 1.

If you have issue with Facial Animations or Vanilla Expanded mods, enter their settings and turn off "Force No-Cache" option. If you have both mods you need to play with those settings to see what works best.

Combat Extended compatible.

Report and issue
To report a bug or other problem, click here[github.com]. If you do not have a GitHub account, you can create a new discussion on this mod page. It is essential to submit your logs and a description of the issue. Otherwise, it will be difficult for me to help you :( if you supply a screenshot, that won't hurt either! <3

I want to contribute!
Simply using this mod and submitting an issue or two will ensure my eternal gratitude.

Alternatively, you can donate[ko-fi.com] a coffee or two to keep me motivated to create more mods like this!

Join our Discord!
I have made the Discord server available here[discord.gg]. You are welcome to report issues or propose improvements about any of my mods there :)

Have fun with my mod and happy holstering… ;)
Popular Discussions View All (4)
2
13 Apr, 2024 @ 4:14am
Error spam when moded biotech mechanoid have a weapon
Shork with a Torpedo
2
20 Apr, 2023 @ 7:06am
Tool Visually duplicates
Elth
3
6 Dec, 2021 @ 6:26am
Error spam when picking up a weapon
nikos
450 Comments
Tyrant 23 Jun @ 1:38pm 
This is a very good mod. I do hope to see it updated for the new 1.6 patch. No pressure. Thank you.
AzoorFox 17 Jun @ 8:25am 
UPDATE WHEN?????????
CTM BOTTOM TEXT 8 Jun @ 11:58am 
Compatibility for pocket sand/simple sidearms?
Werwolf 20 May @ 8:15pm 
very cool mod. For me the role-playing moment is very important and such little things allow to immerse into the game and enjoy this immersion.
Psyche  [author] 20 May @ 4:24am 
@everyone, I am trying to find some time to update this mod to cover the mentioned problems. If you encounter any bugs make a thread for it so I can track it and instructions on how to recreate it!
Deankiller Turnupseed 12 May @ 10:17pm 
i wish somebody would pick this up and make it performance friendly
Scout Gaming 12 Apr @ 2:47pm 
As far as I understand this mod does not take into account rendersize making some guns be huge when on pawn
lunatic_TH 4 Apr @ 10:44pm 
There is a bug where some UI is not visible when deleting a group. :(
William 2 Apr @ 7:13am 
Great mod but costly on performance (thingcompupdate)
Aizuki 22 Mar @ 5:42pm 
need new update for vanilla expanded medieval 2 and Exosuit framework related weapon. they appear small (exosuit) and missaligned (medieval 2)