Stellaris

Stellaris

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Daemonic Incursion - Knights of the Toxic God - Legacy
   
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17 Jun, 2023 @ 7:39am
7 Feb @ 1:40pm
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Daemonic Incursion - Knights of the Toxic God - Legacy

In 2 collections by FirePrince
FirePrince's ADT Recommendations (3.14)
53 items
FirerPrince Stellaris 3.14
46 items
Description


Want to have more fun with the features and stories of the Toxoids DLC less limited?
Then this is for you!

Spoiler warning: don’t read the following if you don’t know or haven’t played these vanilla events yet.






  • The AI can now trigger and use the special event(Dimensional Portal – and not just with one attempt)
  • Demonic Incursion” is now a midgame crisis(which appears much more likely than the single vanilla event, possible for each playable empire)
    • This small crisis will always be stronger than normal empires.
    • If the Daemonic Incursion will become too strong, the Guardians of the Galaxy will be awakening to solve the threat.
  • Includes several vanilla fixes for Toxoids DLC(e.g. Doomslayer appearance, Doorway divination blocked, which are also included in Ariphaos Patch and Overlord Knights Fix – modified to support multiple toxic origins – by Govannon)
  • Play as slightly advanced “Demonic Incursion” crisis(you can get the Toxic God and the relic)
    • Assimilated pops will be transformed into daemons after some time(but they will keep their portrait and traits to some extent)
  • Play the origin of the “Knights of the Toxic God” and “Overtuned”, without actually choosing the origin(at the start of the game, there are now multiple empires with this origin possible, also later in the game)
  • The corrupted Dark Knight(Doomslayer) becomes a legendary leader andcan summon terrors in battle and be resurrectedafter being defeated in ground combat (only AI – by 0.01 KD).
  • You can now relocate the “Order’s Keep(via planetary decision)
    • Also, the Knight Commander job is now linked to the Keep, instead of to the habitat government building.
  • Menu for spawn chance and power(added 06/27 – few localizations are still missing)
  • Demon trait 😈(added 06/24)

The crisis is more or less in beta stage, so if you have suggestions or find any bug, you are very welcome to report.

Credit:
• Destiny Phoenix for Decision Origins – Knights of the Toxic God (removed from Steam) which features were inspired by.
• 0.01 KD for New Generation of the World from which the knight resurrect and dyn. buff is).
• LordNotix for fix Damn these Consequences




Some vanilla events and buildings associated with the origin(s) are overwritten, and so should be compatible with any other mod that doesn’t touch these.

⠀✔️ Supports Dynamic Mod Menu
⠀✔️ Decision Origins – Play with Multiple OriginsCheat mod – shares the same key names – load order should be above
⠀✔️ Supports The Merger of Rules for extended compat.(planet and country type triggers – load order should be below)
⠀✔️ Checked GIGA, ACOT, Ancient Empire
⠀✔️ Ariphaos Patch

Have fun!

Vanilla files partial touched:
./buildings/00_capital_buildings.building_hab_major_capital ./buildings/00_capital_buildings.building_hab_system_capital ./buildings/02_government_buildings.building_order_keep ./buildings/02_government_buildings.building_order_castle ./buildings/14_branch_office_buildings.building_knightly_theme_park ./buildings/15_overlord_holdings.holding_knight_commandery ./decisions/02_special_decisions.district_orders_demesne ./deposits/02_event_planetary_deposits.txt ./deposits/07_federations_deposits.d_system_resources ./districts/00_special_districts.txt ./relics/r_toxic_god ./special_projects/00_projects_3.DPORTAL_PROJECT events/colony_events_3.txt events/marauder.550 events/origin.20 events/origin.84 events/toxoids_events.txt



Localisations
• All game languages supported – except new mod menu (for spawn chance and power – 06/27).

Slightly Recommended
⠀• Shroud Rising
⠀• All That Is GRIMDARK
⠀• The Great Khan Expanded
⠀• Infernal Species Pack (in-built compat. but could need an update)
⠀• Analisis: Doom Eternal Religion

Planned
• Adding “Under One Rule” origin features for the “Demonic Incursion”. (06/23) ✔️ beta done
⠀• Incursion Origin (from game start)?

How do I force the crisis to spawn?
To manually start the shebang, you can use the command:
event demonic_incursion_settings.666 # at the earliest two decades before mid-game


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To other modders:
Originally posted by FirePrince:
You are free to borrow anything you need from this mod to make your own without asking me for permission, if you put credit to the original modders. You are responsible to read and understand my contents by yourself.
Check out my other mods!
114 Comments
Virot 8 May @ 2:25am 
Hi there! Nice mod,. Can I ask you to create a mod with KoTG and UoR?
Salem727 6 Mar @ 7:52pm 
being able to be machines would be dope
Westrian 16 Feb @ 8:41am 
i did say i enjoyed the individualistic machines on knights, even though i doubt it was intended, didnt have to remove and could have just said it was fine/cool to keep it in /shrug, i just figure i should report bugs/issues as theyre found
FirePrince  [author] 9 Feb @ 10:39am 
@Ben: I just removed it due the cmt from @Westrian. I've not tested with machines, so theoretically I could re-add this option with an extra warning.
Ben 8 Feb @ 5:41pm 
Is there a config setting that can be changed to allow machines to use the toxic god?
FirePrince  [author] 7 Feb @ 1:59pm 
Made an update, increasing the probability of the Hell event in general, accordingly to the Chance settings.
Ha_konZ 7 Feb @ 12:07am 
I set spawn crisis rate to 100% but the out come of A Dimension Suffering won’t guarantee the Dark knight event, instead I get the Hell and back event, so did I do smth wrong?
FirePrince  [author] 29 Jan @ 12:16am 
@Westrian: thx for hinting, made an update.
Westrian 27 Jan @ 10:48am 
2 things, first is one that im not really complaining about and i actually enjoy it, but individualistic machines can do the origin on game start which i doubt is intended, and the 2nd is i cant seem to consecrate any new habitats with the relic if you use it. havent tested the actual origin
FirePrince  [author] 17 Jan @ 1:37am 
@ Xean: there is a mod menu available only the first year of the game, Normally it should pop up automatically once.