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except in cases where the mod author specifically writes compatibility for another mod.
Asfar as i see gigastructures as exmaple does not even start the game.
I have listed 1.2.3.4.5.6.7.8.9.10. AI changes, in the pinned thread. in addition to those changes, I made a lot of other smaller changes that strengthen ai, and which I'm too lazy to list.
But :-P
I didn't create personal buffs for msi (all their buffs are common, and the same as have others). And other advanced empires still can destroy them. I can give them a personal boost, but no one asked this )
Gameplay wise they exist to become main enemy of player with "payback" or "broken shackles" origin.
Lore wise they managed to create giant ship and fill it with 20+ pops from different preFTL species which lives across all the galaxy (in lore of BS origin).
In vanilla they start with only a few more systems and techs than player. And sometimes get wiped by other "advanced start" empires.
since I was impressively tired while doing update 1.3
Added Big DLC which expands Faction Conspiracies + some other mechanics.
the changes are described in the pinned discussion: "Full list of changes by the mod"
Changes:
1. now stronger empires in some cases absorb weaker ones faster (this affects only AI vs AI).
2. planetary defense mechanics have become more advanced
a). 3 events with pictures and a story about how everything works have been added to the game
b). planetary defense now also hits transport ships
c). attacking ships can now destroy planetary defenses
d). now the player can look at his planets during enemy bombardment (devastation 3+) and to check defenses: how many planetary guns there are on the planet, how many were destroyed and what damage they have